The Elder Scrolls Online: Aldmeri Dominion – Skill Point Quests – Auridon – Vafe

QuestsSkill Point QuestsAldmeri DominionAuridonVafe

Vafe is the northern region of Auridon. It extends from the Bewan, Dawnbreak, and the College of Aldmeri Propriety in the south up to the northern tip of the island. The city of Firsthold is in the northern area, and the Vafe Dolmen is just south of that. The region of Calambar is to the south.

You will need to complete the quests in order from 1 – 5; the quest givers are marked on the maps below. Sometimes the skill point is awarded before all of the quests in the zone are finished, but the remaining quests need to be completed because they are prerequisites for the next questing zone. Once you have completed Sever All Ties in the Vafe questing zone, you will be rewarded a skill point.

Vafe
1. To Dawnbreak
2. Through the Ashes
3. To Firsthold
4. Breaking the Barrier
5. Sever All Ties (Skill Point)

Vafe Questing Zone

Skywatch: Vafe

Auridon: Vafe

Firsthold: Vafe



1. To Dawnbreak
Quest Giver: Queen Ayrenn
Location(s): Skywatch, Dawnbreak
Reward: 34 Gold
Recommended Level: 11

– Quick Walkthrough –

  1. Speak to Canonreeve Sinyon outside Dawnbreak.

– Detailed Walkthrough –

Queen Ayrenn’s tour will take her through Dawnbreak. However, she fears Canonreeve Sinyon supports the Veiled Heritance and that Estre, the Veiled Queen, may have fled there. She asks you to investigate Canonreeve Sinyon and rumors of the Veiled Heritance in Dawnbreak.

Dawnbreak is northwest of Skywatch. The canonreeve is standing outside the city.

He says Estre destroyed the town. If you want to help you should speak to Landare, but Canonreeve Sinyon gives you gold for speaking to him.



2. Through the Ashes
Quest Giver: Captain Landare
Location(s): Dawnbreak, Abandoned Mine
Reward: Scampcrusher + 182 Gold
Recommended Level: 12

– Quick Walkthrough –

  1. Find the five Dawnbreak villagers.
  2. Talk to Captain Landare in the manor house.
  3. Rescue five Marine Patrols.
  4. Find Captain Landare.
  5. Close the portal.
  6. Talk to Captain Landare outside the manor house.

– Detailed Walkthrough –

Captain Landare outside of Dawnbreak says the town is overrun with daedra. Unfortunately, the recovery efforts can’t begin until all the residents are clear. You offer to help, and Captain Landare gives you a list of residents to evacuate. She asks you to meet her in the manor house near the town’s center after you finish.

Evacuating Dawnbreak
You need to find five people in Dawnbreak.

Elannie
The closest person to Captain Landare, Elannie, is in the first house on the right, Elannie’s House, when you enter Dawnbreak. Elannie promised her father she would wait for him. If you have the persuasion perk, you can persuade her to leave, or find her father, Almion.

Return Almion’s pendant to Elannie. She will agree to leave.

Almion
Almion’s dead body can be found by continuing on the main path to the north. You take the wooden pendant Elannie gave him from his body. Finding his body counts as finding one of the people in Dawnbreak.

Fasaran
Fasaran is walking around inside his house, which is to the left of Elannie’s house. He is looking for his dead wife Fara’s ring, all he has left of her. If you have the intimidation perk, you can intimidate him, or you can find the ring.

The basket to the south contains the wedding ring. Return it to Fasaran, and he will thank you and agree to leave.

Mirkalinde
Mirkalinde is inside her house near the center of Dawnbreak. All you need to do is tell her the First Auridon Marines are here and it is safe to leave, and she will evacuate.

Pirtar
Pirtar is the farthest north. He is inside an open building. You will need to activate rubble in the middle of the building to find him.

Return of the Daedra
Captain Landare is inside the manor house, which is an open building just south of the Dawnbreak icon on your map.

You tell the captain you evacuated everyone you could and offer more help. However, as Captain Landare is giving you a task, Sergeant Artinaire runs in and reports that the daedra have returned.

Captain Landare tells you to search for five First Auridon Marine patrols.
The Marine Patrols are behind Mirkalinde’s house and Pirtar’s destroyed house. To rescue the patrols, you need to defeat the daedra that are attacking them. You can rescue all five in one area.

After you rescue five patrols, talk to Sergeant Artinaire, who runs up to you. She says Captain Landare went to a cave to the northeast. The sergeant is worried the captain is in over her head.

Finding the Captain
The cave is northeast of Dawnbreak. Enter the Abandoned Mine.

Captain Landare is in the first big room in an alcove to the right. One of the patrols she found overheard Estre talking to the daedra. You need to stop the ritual while the captain takes the patrol back to Dawnbreak.

The Ritual
To stop the ritual, you need to go all the way to the south end of the Abandoned Mine. Defeat the enemies there and close the daedric portal. The dremora reveal that Estre’s target is Firsthold.

You can exit through the door behind the portal, as you will leave the mine closer to Dawnbreak.

Go back northwest to the manor house in Dawnbreak. Speak to Captain Landare outside the manor house to receive Scampcrusher and 182 gold.



3. To Firsthold
Quest Giver: Captain Landare in Dawnbreak
Location(s): Firsthold
Reward: 36 Gold
Recommended Level: 12

– Quick Walkthrough –

  1. Talk to Landare.
  2. Travel to Firsthold.



4. Breaking the Barrier
Quest Giver: Curime in Firsthold; Razum-dar in Skywatch
Location(s): Firsthold
Reward: 168 Gold
Recommended Level: 15

– Quick Walkthrough –

  1. Talk to Curime at the entrance to Firsthold.
  2. Speak to Battlereeve Urcelmo outside the Firsthold Mages Guild.
  3. Talk to Sinien in the Firsthold Mages Guild.
  4. Use the talisman on the wards.
  5. Talk to Razum-dar.

– Detailed Walkthrough –

Talk to Razum-dar in Skywatch Manor in Skywatch. You tell him that Estre plans to attack Firsthold. Raz tells you to speak to Battlereeve Urcelmo in Firsthold.

Curime, a Firsthold guard, is east of the Firsthold Wayshrine and in front of the entrance to the city. Firsthold is under attack. Portals to Oblivion opened inside the city, and daedra poured out of them. She says Battlereeve Urcelmo is in the Mages Guild, straight ahead across the bridge.

The battlereeve is actually in front of the guild hall. He says Estre sealed the castle, and the daedric portals, within a magical barrier. If you destroy the wards, the barrier will fall. He sends you inside the guild to talk to Sinien who knows how to destroy the wards.
Sinien is across from the entrance to the guild, near the gold, glowing ring. You will act as the mages’ “focus.” All you need to do is use Sinien’s runed talisman on the wards.

Destroy the Wards
The western ward is across from the Mages Guild. The eastern ward is to the east, across the bridge.

After both wards are destroyed, talk to Razum-dar north of the wards.



5. Sever All Ties
Quest Giver: Razum-dar
Location(s): Firsthold, The Refuge of Dread
Reward: Estre’s Dreadstaff + 210 Gold + 1 Skill Point
Recommended Level: 15

– Quick Walkthrough –

  1. Enter a Portal to Destroy Its Sigil Stone.
  2. Destroy the Sigil Stone.
  3. Light the Braziers to Dissolve the Barrier.
  4. Find Razum-dar.
  5. Enter the Castle.
  6. Enter the Portal.
  7. Defeat High Kinlady Estre.
  8. Talk to Razum-dar.

Continue to the next Grahtwood skill point questing zone, Long Coast.

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