The Elder Scrolls Online: Clothing

SkillsCraftingClothingMaterials

Clothing is a crafting profession in Elder Scrolls Online. This profession’s specialty is to create and improve light and medium armor in various styles of different races. To perform this task you need to be at a clothing station, which can also be used to conduct research on different kinds of light and medium armor traits. The list of ingredients (cloth, leather, raw fibers, and tannins) used in Clothing can be found here.

In addition to light and medium armor, the Clothing skill allows you to craft furnishings for your home.

Skill Perks
Clothing has an associated skill line that is revealed through use of the Clothing profession. Known abilities are listed below.

Passive Abilities
Passive abilities are active all the time, and affect the outcome of Clothing related activities.

Name Line Rank Skill Rank Description
Tailoring
Tailoring
1 I Allows the use of Jute and Rawhide.
5 II Allows the use of Flax and Hide.
10 III Allows the use of Cotton and Leather.
15 IV Allows the use of Spidersilk and Thick Leather.
20 V Allows the use of Ebonthread and Fell Hide.
25 VI Allows the use of Kresh Fiber and Topgrain Hide.
30 VII Allows the use of Ironthread and Iron Hide.
35 VIII Allows the use of Silverweave and Superb Hide.
40 IX Allows the use of Void Cloth and Shadowhide.
50 X Allows the use of Ancestor Silk and Rubedo Leather.
Keen Eye: Cloth
Keen Eye: Cloth
2 I Fibrous Plants in the world will be easier to see when you are 20 meters or Closer.
9 II Fibrous Plants in the world will be easier to see when you are 30 meters or Closer.
30 III Fibrous Plants in the world will be easier to see when you are 40 meters or Closer.
Outfitter Hireling
Outfitter Hireling
3 I An Outfitter Hireling will send you Cloth or Leather and possibly other items Every Day.
12 II An Outfitter Hireling will send you Cloth or Leather and possibly better items Every Day.
32 III An Outfitter Hireling will search for resources for you. A new delivery from your Hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Unraveling
Unraveling
4 I Improves the chances of extracting Clothing ingredients and allows the Refining of more powerful Tannins from raw materials.
22 II Greatly improves the chances of extracting Clothing ingredients and allows the Refining of more powerful Tannins from raw materials.
32 III Maximizes the chances of extracting Clothing ingredients and allows the Refining of the most powerful Tannins from raw materials.
Stitching
Stitching
8 I Reduces research times by 5% and allows the research of Two Items at once.
18 II Reduces research times by 10% and allows the research of Two Items at once.
28 III Reduces research times by 20% and allows the research of Three Items at once.
45 IV Reduces research times by 25%, limits research time to 30 days, and allows the research of Three Items at once.
Tannin Expertise
Tannin Expertise
10 I Increases the chances of improving items with Tannins.
25 II Greatly increases the chances of improving items with Tannins.
40 III More than doubles the chances to improve items with Tannins.



Clothing Stations
Clothing stations can be found in towns, usually next to other crafting stations. At a clothing station, you can refine raw materials, craft new items, deconstruct existing items to retrieve material components, improve the quality of an item by using tannins, or research a trait by destroying an existing item. At a crafting station, your inventory is virtually merged with your bank, so you can use items from your inventory or your bank for any operation, but the materials from the inventory are used first.

Refining
You can refine raw resources in batches of 10, obtaining 7 – 10 materials suitable for crafting and possibly a gem or a tannin. The materials refine into the following:

Light Armor


Medium Armor

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