The Elder Scrolls Online: Dungeons – Grahtwood – Elden Hollow

DungeonsAldmeri Dominion

Dungeon Guides
Normal Elden HollowVeteran Elden Hollow

When the Daedra-worshiping Ayleids were driven from Cyrodiil after Alessia’s Slave Rebellion, many of the Wild Elf clans took refuge in Valenwood. One of the foremost of those clans was granted the right to excavate dwelling-halls under Elden Root itself.

Elden Hollow is a group dungeon found under Elden Root in central Grahtwood. In the normal version, the Mages Guild are looking into reports of a strange ritual happening within Elden Hollow and need protection from hostile Wood Orcs.

In the veteran version, Kargand needs your help rescuing his sister Bakkhara from a Daedric realm. She has been trapped there because of the ritual performed by Canonreeve Oraneth earlier.



Normal Elden Hollow

Normal Enemies

  • Various kinds of Thalmor members
  • Various kinds of Wood Orcs
  • Stranglers
  • Alits
  • Spriggans

Normal Minibosses

Normal Bosses

Normal Elden Hollow

Normal Elden Hollow Guide
by: Tamriel Journal

– Akash gra-Mal –
Akash gra-Mal has a frontal cone slam attack which is very hard to avoid. The tank should face her away from the rest of the group.

Akash periodically leaps to a distant target, dealing light physical damage.
After each leap, Akash begins to swing her weapon above her head, chasing after the tank and dealing damage to anyone caught in her radius. The whirlwind doesn’t do that much damage and it can be avoided easily.

The tank needs to look out for her heavy attacks, which can and should be blocked. They are probably the biggest source of damage in this fight.

– Ancient Spriggan –
Ancient Spriggan has a frontal cone attack. It’s possible to avoid it, but in all honesty is probably not worth the effort in Normal mode.

Ancient Spriggan is surrounded by a few spriggan adds, which are easy to AoE down with her.

Every now and then the boss spawns a kwama add.

– Chokethorn –
Chokethorn periodically pulls distant targets to him.

The main thing to look out for is his giant AoE poison attack. A red circle will appear beneath him and quickly increase in size. It can be difficult to get away in time unless you are ready to sprint / roll away. You’ll take massive poison damage and be stunned if you fail to get out in time.

Chokethorn spawns Stranger Saplings around the room. They target Chokethorn with a green healing beam. The heals can be interrupted, but you should just kill them as quickly as you can.

– Nenesh gro-Mal –
Near the beginning of the fight, Nenesh casts invisibility. This can break the tank’s attention. Just wait for him to pop up and calmly take over again. Meanwhile, the rest of the group should focus on dealing with the adds.

He has a heavy melee attack which needs to be blocked.

Periodically Nenesh casts a pool of Shock under him which deals high Shock damage and briefly stuns.

After the AoE shock attack, Nenesh casts Lightning Form on himself, increasing his defenses.

– Leafseether –
Leafseether does a highly damaging jump attack on the tank. You don’t seem to be able to avoid it – just eat it up.

The boss has a frontal cone breath attack which deals quite high damage.
Every now and then Leafseether pulls targets directly in front of him. He likes to do it at the same time with his frontal cone breath attack, resulting in large damage intake for the group.

– Canonreeve Oraneth –
Canonreave Oraneth’s most lethal ability is her poison damage over time attack. She’ll “load” her casting animation for a while and shoot a green blob at someone. The target will take HIGH poison damage over 4-5 seconds and, unless healed or cleansed, will almost certainly die.

Every now and then Oraneth casts a red circle beneath her, dealing high poison damage and briefly stunning all targets caught in it. It can be tricky to get out of it in time. Getting caught in it will overburden your healer in the long run, because she has to deal with the poison DOT as well. The safest way to deal with the AoE poison attack is to just stay away from melee range altogether.

Oraneth also casts a poison rune on a random player’s location. If you fail to get out of it in time, you’ll be rooted and stuck half way under the ground. The root only lasts for a few seconds, and you can break out of it with the Break Free stamina ability if needed.

After a few seconds, 4 skeleton adds will pop up from the rune’s location. There’s two ways to deal with the skeletons. The first way is nice and simple: you kill them. The other way is to ignore them because they despawn after 15 seconds anyway. Having AoE root/CC abilities such as Sorcerer’s Encase or Dragonknight’s Dark Talons will be highly beneficial.



Veteran Elden Hollow

Veteran Enemies

  • Various dremora
  • Daedric Lurchers
  • Banekin
  • Scamps

Veteran Minibosses

Veteran Bosses

Veteran Elden Hollow

Veteran Elden Hollow Guide
by: Deltias Gaming

– Dubroze the Infester –
Some caster adds come with the boss. Boss has a Frontal Cone Fire Breath.
Tank aggro the boss, DPS kill the adds then move onto attacking the boss.

Tank keep boss facing away from the team so that they do not have to worry about the cone attack.

– Dark Root –
Boss summons 2 beetle adds periodically, these drain stamina and magicka, when killed they leave a green and blue mist on the ground.
Focus down the adds separately to ensure the mists left are sufficiently apart from each other. You can have tank aggro and gather up to AoE everything down, however this can cause issue with the next mechanic.

The mist left behind gives massive increase to Stamina and Magicka regen, but only for one person standing in the mist, so Tank or melee/Bow DPS should stand in Green, Healer or Caster DPS should stand in Blue. Assuming you kept the beetles apart when killing them, you should still be spread out nicely for next mechanic.

Throughout the fight, boss will do a powerful ‘laser attack from the heavens’ hits some of the party for heavy instant damage.
The closer everyone is to each other, the more of the team gets hit and the harder it hits. So stay spread out for this fight to minimise the impact of this mechanic.

If you AoE’d the adds down together, you likely won’t want to make use of the mist left behind as it may mean your team is too close together.

– Azara the Frightener –
Adds start in room, throughout fight shade adds will spawn and take control of a player, essentially fearing them.
Kill adds while tank aggros boss.

When shades spawn, if you are targeted, Break Free.

Consider shades a priority target – when they spawn, kill them fast.

Does a shriek that stuns target.
Interrupt this. If you don’t then Break Free.

Does Heavy attack.
Fairly obvious by now, block it.

– The Shadow Guard –
Starts with caster adds. Throughout fight he raises hand and spawns high damage ground AoEs.
DPS kill the adds.

Easiest solution is to all be range and kill boss from afar, simply moving out of the AoEs when they spawn.

If you have melee, best tactic is to run in and fight, as soon as he raises his arms to cast AoEs, back away so that the AoE do not land next to boss. Then move in again and continue fighting. Same goes for the tank.

Boss does not move. So tank either use Inner Beast for taunts, or do the above melee tactic.

– Murklight –
Frontal Cone attack.
Tank keep boss facing away from everyone else. This attack is pretty fast, so you may find just blocking is easier than trying to avoid.

Smash fist on ground to spawn several red AoE circles.
You’ve all been playing long enough to know that Red spells Danger, so move your ass!

Smashes ground again, this time screen is black and white. The red AoE circles turn white.
Those Red circles I told you to avoid are white now. We all know white is good, so everyone get in the white circles! If you don’t then heavy damage will occur.

Screen goes back to normal, the white AoE is Red again.
Sneaky boss! Everyone get the hell out of the AoE you were just in! If you are a Hokey Cokey expert, this fight should be no issue.

– Bogdan the Nightflame –
Word of warning, if you are a vampire without a fire resist jewellery enchant, then expect to spend a lot of time dead.

Summons Shades (same as Boss 4).
Like with boss 4, these shades take control of a player, so make them a priority target! Especially important in this fight due to fire.

Silver Bolt can be helpful for damaging and stunning these adds.

Boss rears up and raises head in the air and shoots fireballs at everyone, these can form fire AoEs on the ground.
Try position yourselves on the edge of the area to place the flames away from the fray!

Boss does fire breath on tank.
This attack is damn hard to avoid, so just accept you will be taking high spike damage. This tends to happen shortly after the fireball, so if you have a damage shield, pop it on.

Boss jumps in the air, lands and deals damage to everyone, this also clears any fire on the ground.
This jump counts as fire damage, so Vampires beware! Not much to do about this as everyone will take damage, so if possible get close to healer.

(Optional mechanic – if you destroyed scroll for achievement) – white shades spawn throughout the fight in addition to the black ones. These heal the boss.
These white shades are your new top priority, kill them even before the black ones.

One of the hardest things about this fight is that everyone tends to spread about – especially if lots of fire is spawning on the ground. This makes it very difficult for a healer to effectively keep everyone alive. If there is a Templar in the team, regardless of role, I recommend they have Breath of Life on the bar for emergencies. If you are a well coordinated team (something me and my friends are not!) and can stay close together, this fight is much easier.

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