The Elder Scrolls Online: Dungeons – Reaper’s March – Selene’s Web
Even by the standards of Malabal Tor, something is not right about the growth of the forest in this vicinity. It doesn’t seem unhealthy—on the contrary, it seems vigorous, but in an unwholesome way.
Selene’s Web is a group dungeon found in Reaper’s March. A group of Mages Guild members led by Warlock Carindon are exploring Selene’s Web in search of a mysterious forest spirit, and need protection from hostile natives and wildlife.
- Various Bosmer
- Longclaw, a Khajiit hunter and his four unique Senche-Tigers (Heartstalker, Nighteyes, Shadowhiskers, and Silentpaw)
- Foulhide, a giant bear with the ability to spawn stranglers called Selene’s Roses
- Selene, a Bosmer changeling
Normal Selene’s Web Guide
by: Tamriel Journal
– Treethane Kerninn –
Treethane Kerninn lifts his weapon in the air to pull every player to him and then summon a flock of ravens around him. The area is marked with a big red circle beneath him. The ravens deal a moderate amount of damage, and you should have plenty of time to get out of their way.
Treethane Kerninn also does an AoE whirlwind around him. He doesn’t move when he does this, so there’s no excuse to get hit by it.
– Longclaw –
Longclaw summons Senche tiger spirits which have around 7k Health. They hit hard and shouldn’t be left running around on their own. You should try to control them with roots or other AoE crowd control abilities instead. Killing them doesn’t do you any good, because Longclaw will just summon new tigers to replace the dead ones.
Longclaw fires a volley of arrows at a player’s location, marked with a red circle. Get out of it.
Longclaw also drops poison clouds below him, which deal a lot of damage and are awkward for melee players.
– Queen Aklayah –
Queen Aklayah casts a red circle on a player, usually the tank, which follows them around. Staying away from the player is a good idea. The tank shouldn’t try running away from the circle – you can’t do it.
Aklayah also has a random cone attack. It really is not a big deal, but avoid it if you can.
– Foulhide –
Foulhide stomps the ground and knocks everyone infront of him down for a short period. The stomp also summons a set of Selene’s Roses. They are stranglers scattered around the room. Perhaps the enounter is bugged, but I couldn’t see them do anything special at all. If you leave them alone, they’ll leave you alone as well. We were able to just ignore them altogether.
Foulhide sometimes charges at what seems to be random targets. The charge line is marked with a red path. It’s worth noting that Foulhide’s charge actually kills Selene’s Roses (the stranglers) as well.
Mennir also periodically summons spiders. They don’t have much health and you can easily AoE them down.
– Selene –
Selene has the exact same ability Treethane Kerninn has: she lifts her weapon in the air to pull every player to her, web them and then summon a flock of ravens around her. The area is marked with a big red circle. The ravens deal a moderate amount of damage. You can get out of the web with Stamina.
Every time Selene does the raven AoE attack, she also spawns humanoid mobs. Some of these are healers. You should kill the adds ASAP, because they can be a huge threat.
Selene has a heavy melee attack with which she summons a bear spirit (Foulhide?) and knocks down players around her. You can and should block it to avoid the knock down. The attack doesn’t do much damage, though.
Selene also does a high-damage ranged attack aimed at distant targets. An untargetable tiger spirit will jump at a player and deal lots of damage. With all the adds around, this attack can be lethal.
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