The Elder Scrolls Online: Guild Skills – Mages Guild

SkillsGuildDark BrotherhoodFighters GuildMages GuildPsijic OrderThieves GuildUndaunted

Mages Guild
Ultimate AbilitiesActive AbilitiesPassive Abilities

The Mages Guild is an association dedicated to magical learning found all over Tamriel. To gain reputation with them, you must bring them lost tomes of Tamrielic lore. Each lorebook adds five points to the Mages Guild skill line, and an increasing number of points is required to gain a rank. Good relations with the guild can earn you new skills, perks, and abilities. The Mages Guild quest line is focused around the Daedric Prince of Madness, Sheogorath.

The Mages Guild, along with the Fighters Guild, is also at the head of an assault into Coldharbour which takes place at the culmination of the Alliance Storyline and Main Quest. Note that progression through the Mages Guild quest line does not affect this in any way.


Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.

Skill Skill Type Unlock Cost Cast Time
(Duration)
Range/Radius
(Target)
Meteor Ultimate Mages Guild
Rank 10
200 Ultimate Instant 28m range
(Enemy)
Meteor

  • Call a Comet down from the constellations to blast an enemy, dealing 1437 Flame Damage to all enemies in the area and Knocking them back, and Stunning them for 2 seconds. After impact, enemies in the target area take 460 Flame Damage every 1 second for 10 seconds.
Skill Morph Ice Comet Meteor Rank IV 200 Ultimate Instant 28m range
(Enemy)
Ice Comet (Morph)

  • Call a Comet down from the constellations to blast an enemy, dealing 1581 Frost Damage to all enemies in the area, Knocking them back, Stunning them for 2 seconds and reducing their Movement Speed by 50% for 5 seconds. After impact, enemies in the target area take 457 Frost Damage every 1 second for 10 seconds.
  • Increases the Damage, deals Cold Damage, and reduces the Movement Speed of enemies hit.
Skill Morph Shooting Star Meteor Rank IV 200 Ultimate Instant 28m range
(Enemy)
Shooting Star (Morph)

  • Call a Comet down from the constellations to blast an enemy, dealing 1441 Flame Damage to all enemies in the area, Knocking them back and Stunning them for 2 seconds. After impact, enemies in the target area take 457 Flame Damage every 1 second for 10 seconds. You generate 9 Ultimate for each enemy hit by the initial blast.
  • You generate Ultimate for each enemy hit by the initial blast.


Active Abilities
These abilities must be activated manually, for a cost.

Skill Skill Type Unlock Cost Cast Time
(Duration)
Range/Radius
(Target)
Magelight Active Mages Guild
Rank 2
5400 Magicka Instant
(5s)
6m radius
Magelight

  • Summon a Mote of Magelight, revealing Stealthed and Invisible enemies around you for 5 seconds. Exposed enemies cannot return to Stealth or Invisibility for 3 seconds. While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191.
Skill Morph Inner Light Magelight Rank IV 5400 Magicka Instant
(5s)
6m radius
Inner Light (Morph)

  • Summon a Mote of Magelight, revealing Stealthed and Invisible enemies around you for 5 seconds. Exposed enemies cannot return to Stealth or Invisibility for 3 seconds. While slotted, your Maximum Magicka is increased by 2% and you gain Major Prophecy, increasing your Spell Critical rating by 2191.
  • Also increases your Maximum Magicka while slotted.
Skill Morph Radiant Magelight Magelight Rank IV 3241 Magicka Instant
(5s)
12m radius
Radiant Magelight (Morph)

  • Summon a Mote of Magelight, revealing Stealthed and Invisible enemies around you for 5 seconds. Exposed enemies cannot return to Stealth or Invisibility for 3 seconds. While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. You also prevent the Stun from Stealth attacks for you and nearby allies.
Entropy Active Mages Guild
Rank 4
1620 Magicka Instant
(12s)
28m range
(Enemy)
Entropy

  • Bind an enemy with Chaotic Magic, dealing 2800 Magic Damage over 12 seconds and restoring 790 Health to you and an additional 790 Health every 6 seconds. Also grants you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds.
Skill Morph Degeneration Entropy Rank IV 1620 Magicka Instant
(12s)
28m range
(Enemy)
Degeneration (Morph)

  • Bind an enemy with Chaotic Magic, dealing 2800 Magic Damage over 12 seconds and restoring 790 Health to you and an additional 790 Health every 6 seconds. While active your Light Attacks and Heavy Attacks have a 15% chance to Heal you for 100% of the Damage caused. Also grants you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds.
  • Your Weapon Attacks against target restore Health.
Skill Morph Structured Entropy Entropy Rank IV 1620 Magicka Instant
(12s)
28m range
(Enemy)
Structured Entropy (Morph)

  • Bind an enemy with Chaotic Magic, dealing 721 Magic Damage over 12 seconds and Healing you for 224 Health and an additional 224 Health every 6 seconds. Grants you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds. While slotted, your Maximum Health is increased by 5%.
  • Increases Maximum Health while ability is slotted.
Fire Rune Active Mages Guild
Rank 6
4050 Magicka Instant
(30s)
28m range/3m radius
(Ground)
Fire Rune

  • Inscribe a Rune of Cosmic Fire on the earth, which takes 2 seconds to arm and lasts for 30 seconds. When triggered, the Rune blasts all enemies in the target area for 660 Flame Damage.
Skill Morph Volcanic Rune Fire Rune Rank IV 4050 Magicka Instant
(30s)
28m range/3m radius
(Ground)
Volcanic Rune (Morph)

  • Inscribe a Rune of Cosmic Fire on the earth, which takes 2 seconds to arm and lasts for 30 seconds. When triggered, the Rune blasts all enemies in the target area for 3000 Flame Damage, Knocks them into the air, and Stuns them for 10 seconds.
  • The Rune Knocks enemies into the air and Stuns them.
Skill Morph Scalding Rune Fire Rune Rank IV 4050 Magicka Instant
(30s)
28m range/3m radius
(Ground)
Scalding Rune (Morph)

  • Inscribe a Rune of Cosmic Fire on the earth, which takes 2 seconds to arm and lasts for 30 seconds. When triggered, the Rune blasts all enemies in the target area for 3000 Flame Damage and an additional 410 Flame Damage over 10 seconds.
  • The Rune also deals additional Damage over time.
Equilibrium Active Mages Guild
Rank 8
6000 Health Instant (Self)
Equilibrium

  • Barter with Oblivion to trade vitality for power, sacrificing 6000 Health in exchange for 3000 Magicka. The exchange reduces your Healing Done and Damage Shield strength by 50% for 4 seconds.
Skill Morph Spell Symmetry Equilibrium Rank IV 7140 Health Instant (Self)
Spell Symmetry (Morph)

  • Barter with Oblivion to trade vitality for power, sacrificing 7140 Health in exchange for 3000 Magicka. After the exchange is complete, the cost of your next Magicka ability is reduced by 25% for 5 seconds. The exchange reduces your Healing Done and Damage Shield strength by 50% for 4 seconds.
  • After the exchange is complete, the cost of your next Magicka ability is reduced.
Skill Morph Balance Equilibrium Rank IV 6000 Health Instant (Self)
Balance (Morph)

  • Barter with Oblivion to trade vitality for power, sacrificing 6000 Health in exchange for 3000 Magicka. After the exchange is complete, you gain Major Resolve and Major Ward for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5280. The exchange reduces your Healing Done and Damage Shield strength by 50% for 4 seconds.
  • After the exchange is complete, you gain Major Resolve and Major Ward.


Passive Abilities
Passive abilities are active all the time.

Name Line Rank Skill Rank Description
Persuasive Will
Persuasive Will
1 I Allows you to Persuade NPCs in conversation.
Mage Adept
Mage Adept
3 I Reduces Magicka and Health cost of Mages Guild abilities by 8%.
5 II Reduces Magicka and Health cost of Mages Guild abilities by 10%.
Everlasting Magic
Everlasting Magic
5 I Increases the duration of your Mages Guild abilities by 10%.
7 II Increases the duration of your Mages Guild abilities by 20%.
Magicka Controller
Magicka Controller
7 I Increases your Maximum Magicka and Magicka Recovery by 1% for each Mages Guild ability slotted.
10 II Increases your Maximum Magicka and Magicka Recovery by 1% for each Mages Guild ability slotted.
Might of the Guild
Might of the Guild
9 I Casting a Mages Guild ability has a 50% chance of granting you Empower, increasing the Damage of your next direct Damage attack by 20% for 5 seconds.
10 II Casting a Mages Guild ability grants you Empower, increasing the Damage of your next direct Damage attack by 20% for 5 seconds.
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