The Elder Scrolls Online: Guild Skills – Thieves Guild

SkillsGuildDark BrotherhoodFighters GuildMages GuildPsijic OrderThieves GuildUndaunted

Thieves Guild
Passive Abilities

The Thieves Guild is a criminal organization consisting of rogues and thieves found all over Tamriel. It is based in the city of Abah’s Landing, found in Hew’s Bane on the southern coast of Hammerfell.

The guild is the subject of the Thieves Guild DLC. Joining the guild or opening your first Treasure Trove provides access to an exclusive skill line.

Like with the Fighters and Mages Guilds, progress through the Thieves Guild skill line is achieved by gaining reputation. This can be done by completing faction-related DLC content. Losing access to the DLC will disable this progression, but all earned skills will still be unlockable and usable. There are 12 ranks of reputation within the guild.

Skill Perks
The Thieves Guild skill line consists exclusively of passive abilities meant to assist you in your criminal pursuits.


Passive Abilities
Passive abilities are active all the time.

Name Line Rank Skill Rank Description
Finders Keepers
Finders Keepers
1 I Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Swiftly Forgotten
Swiftly Forgotten
2 I Bounty is decreased by 46 after 3 minutes. Heat is decreased by 36 after 3 seconds.
5 II Bounty is decreased by 69 after 3 minutes. Heat is decreased by 46 after 3 seconds.
8 III Bounty is decreased by 92 after 3 minutes. Heat is decreased by 55 after 3 seconds.
11 IV Bounty is decreased by 115 after 3 minutes. Heat is decreased by 64 after 3 seconds.
Haggling
Haggling
3 I Stolen Items sold at a fence are worth 2% more. Does not apply to Laundering.
6 II Stolen Items sold at a fence are worth 4% more. Does not apply to Laundering.
9 III Stolen Items sold at a fence are worth 7% more. Does not apply to Laundering.
12 IV Stolen Items sold at a fence are worth 10% more. Does not apply to Laundering.
Clemency
Clemency
4 I When a Guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for 1 minute after you use Clemency unless you commit other crimes.
Timely Escape
Timely Escape
7 I When you have Bounty and are in combat, you have a chance to spot a “Footpad” in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
Veil of Shadows
Veil of Shadows
10 I Decreases detection range of Witnesses and Guards by 10%. Witnesses are thus less likely to notice crimes, while Guards won’t challenge until they get closer.
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