The Elder Scrolls Online: Item Sets – Heavy Armor Sets

Item SetsCraftable SetsDungeon SetsOverland SetsArena SetsAsylum Weapon SetsWeapon SetsLight Armor SetsMedium Armor SetsHeavy Armor SetsMonster Helm SetsCyrodiil SetsTrials SetsMaster WeaponsImperial City SetsOrsinium SetsMaelstrom Master WeaponsThieves Guild SetsDark Brotherhood SetsShadows of the Hist SetsOne Tamriel SetsUnique ItemsMorrowind SetsBattlegrounds SetsHorns of the Reach SetsClockwork City Sets


Heavy Armor Sets

Set Name
Level
Bonuses
Affliction 10 – Champion Points160
  • 2 Items: Adds 129 Weapon Damage.
  • 3 Items: Adds 1096 Maximum Stamina.
  • 4 Items: Adds 1096 Maximum Magicka.
  • 5 Items: Affliction
    When you deal damage, you have a 50% chance to deal an additional 2979 Disease Damage. This effect can occur once every 4 seconds.
Akatosh’s Blessed Armor 43 – 50
  • 2 Items: Adds 1417 Physical Resistance.
  • 3 Items: Adds 94 Stamina Recovery.
  • 4 Items: Adds 1417 Spell Resistance.
  • 5 Items: Akatosh’s Blessed Armor
    Blocking gives a 33% chance to Blind your attacker, giving them a 100% miss chance for 5 seconds. This effect can occur once every 10 seconds.
Akaviri Dragonguard 3 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Adds 4% Healing Taken.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Akaviri Dragonguard
    Reduces the cost of your Ultimate abilities by 15%.
Alessian Order 10 – Champion Points160
  • 2 Items: Adds 129 Stamina Recovery.
  • 3 Items: Adds 4% Healing Taken.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Alessian Order
    Increases the immunity to disabling effects after using Break Free by 3 seconds.
Armor of Rage 23 – 30
Champion Points10 – 120
  • 2 Items: Adds 126 Weapon Damage.
  • 3 Items: Adds 1890 Physical Resistance.
  • 4 Items: Adds 672 Weapon Critical.
  • 5 Items: Armor of Rage
    10% chance to increase Weapon Damage by 344 for 5 seconds after dealing damage.
Armor of the Construct 29 – 35
Champion Points10 – 140
  • 2 Items: Adds 1832 Physical Resistance.
  • 3 Items: Adds 1832 Spell Resistance.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Armor of the Construct
    Reduces damage from Critical Hits by 20%.
Armor of the Trainee 3 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1096 Maximum Magicka.
  • 4 Items: Adds 1096 Maximum Stamina.
  • 5 Items: Armor of the Trainee
    Increases your Maximum Health, Maximum Magicka, and Maximum Stamina by 1250.
Armor of the Veiled Heritance 3 – Champion Points160
  • 2 Items: Adds 129 Weapon Damage.
  • 3 Items: Adds 2975 Physical Resistance.
  • 4 Items: Adds 833 Weapon Critical.
  • 5 Items: Armor of the Veiled Heritance
    When you deal damage, you have a 10% chance to increase your Weapon Damage by 400 for 5 seconds.
Armor of Truth 10 – Champion Points160
  • 2 Items: Adds 833 Weapon Critical.
  • 3 Items: Adds 1096 Maximum Stamina.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: Armor of the Truth
    When you set an enemy Off-Balance, your Weapon Damage is increased by 450 for 10 seconds.
Aspect of Mazzatun 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1096 Maximum Stamina.
  • 4 Items: Adds 1096 Maximum Magicka.
  • 5 Items: Aspect of Mazzatun
    When you fall below 30% Health, heal for 7052 Health and restore 6020 Magicka and Stamina. This effect can occur once every 45 seconds.
Automated Defense 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Automated Defense
    When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trial Monsters by 15%.
Bahraha’s Curse 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1096 Maximum Magicka.
  • 4 Items: Reduces your damage taken from Environmental Traps by 40%.
    Adds 1096 Maximum Stamina.
  • 5 Items: Bahraha’s Curse
    When you deal damage, you have a 25% chance to create Desecrated Ground for 5 seconds, which reduces the Movement Speed of enemies within by 70%, damages them for 860 Magic Damage every 1 second, and heals you for 100% of the damage done.
Bastion of the Heartland 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 4% Healing Taken.
  • 4 Items: Reduces your damage taken from Players by 5%.
  • 5 Items: Bastion of the Heartland
    Reduces your damage taken from Siege Weapons and Player Area of Effect abilities by 20%.
Beckoning Steel 10 – Champion Points160
  • 2 Items: Adds 2975 Spell Resistance.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 2975 Spell Resistance.
  • 5 Items: Beckoning Steel
    You have a 40% chance to Intercept any projectile cast on an ally within 5 meters of you.
Beekeeper’s Gear 3 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 129 Health Recovery.
  • 4 Items: Adds 129 Health Recovery.
  • 5 Items: Beekeeper’s Gear
    Adds 400 Health Recovery.
Berserking Warrior 10 – Champion Points160
  • 2 Items: Adds 833 Weapon Critical.
  • 3 Items: Adds 129 Weapon Damage.
  • 4 Items: Adds 833 Weapon Critical.
  • 5 Items: Berserking Warrior
    When you deal Melee Damage, your Critical Strike rating is increased by 400 for 5 seconds, stacking up to 5 times.
Black Rose 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 967 Maximum Stamina.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Black Rose
    Increases your Weapon and Spell Damage by 154. Increases the Magicka and Stamina restored from the Constitution passive ability by 35%.
Brands of Imperium 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Brands of Imperium
    When you take damage, you have a 10% chance to grant you and your allies within 8 meters a Damage Shield that absorbs 12040 Damage for 6 seconds. This effect can occur once every 15 seconds.
Brute 35 – 43
Champion Points10 – 120
  • 2 Items: Adds 129 Weapon Damage.
  • 3 Items: Adds 129 Health Recovery.
  • 4 Items: Adds 688 Weapon Critical.
  • 5 Items: The Brute
    10% chance when hit to increase Weapon Damage by 243 for 5 seconds and heal for 1215.
Crest of Cyrodiil 10 – Champion Points160
  • 2 Items: Adds 129 Weapon Damage.
  • 3 Items: Adds 1064 Maximum Health.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Crest of Cyrodiil
    When you deal Melee Damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received by 30%. This effect can occur once every 5 seconds.
Defending Warrior 10 – Champion Points160
  • 2 Items: Adds 2975 Spell Resistance.
  • 3 Items: Adds 2975 Physical Resistance.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Defending Warrior
    When you Block an attack, you deal 4000 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 10 seconds.
Draugr’s Heritage 3 – Champion Points160
  • 2 Items: Adds 4% Healing Taken.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Draugr’s Heritage
    When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for 6349 Health. This effect can occur once every 20 seconds.
Dreugh King Slayer 10 – Champion Points160
  • 2 Items: Adds 129 Weapon Damage.
  • 3 Items: Adds 129 Weapon Damage.
  • 4 Items: Adds 833 Weapon Critical.
  • 5 Items: Dreugh King Slayer
    Gain Major Brutality at all times, increasing your Weapon Damage by 20%. When you kill an enemy, you gain Major Expedition for 20 seconds, increasing your Movement Speed by 30%.
Duneripper’s Scales 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 4% Healing Taken.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Duneripper’s Scales
    While you are Blocking, your Physical Resistance and Spell Resistance is increased by 3750.
Durok’s Bane 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 129 Health Recovery.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Durok’s Bane
    When you take damage, you apply Major Defile to the attacker for 10 seconds, reducing their healing received by 30%. This effect can occur once every 1 second.
Ebon Armory 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Ebon Armory
    Increases your Maximum Health by 1118 for you and up to 11 other group members within 28 meters of you.
Elf Bane 10 – Champion Points160
  • 2 Items: Adds 1096 Maximum Magicka.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Elf Bane
    Increases the duration of your Flame Damage abilities by 2 seconds.
Embershield 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 2975 Spell Resistance.
  • 5 Items: Embershield
    When you deal damage with a fully-charged Heavy Attack, you have a 50% chance to increase your Spell Resistance by 3440 and deal 1032 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.
Eternal Warrior 10 – Champion Points160
  • 2 Items: Adds 4% Healing Taken.
  • 3 Items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Eternal Warrior
    When you die, you instead turn into a Statue for 3 seconds and gain 200 Ultimate. While a Statue you are Immune to all negative effects but can still be healed. This effect can occur once every 10 minutes.
    Adds 4% Healing Taken.
Fasalla’s Guile 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Fasalla’s Guile
    When you take direct damage or damage from a Ground-Targeted Attack, you reduce the attacker’s healing received by 50% for 2 seconds.
Footman’s Fortune 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 2975 Physical Resistance.
  • 4 Items: Adds 2975 Spell Resistance.
  • 5 Items: Footman’s Fortune
    Increases the amount of Damage you Block by 8%.
Galerion’s Revenge 10 – Champion Points160
  • 2 Items: Adds 833 Spell Critical.
  • 3 Items: Adds 129 Magicka Recovery.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Galerion’s Revenge
    When you deal damage with a Light Attack or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 6 Marks of Revenge on an enemy they Detonate for 4730 Magic Damage.
Glorious Defender 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: Glorious Defender
    When you deal damage with a Light Attack or Heavy Attack, you have a 9% chance to gain 100% Dodge Chance against the next attack.
Green Pact 3 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 129 Health Recovery.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Green Pact
    While you have a Food Buff active, your Maximum Health is increased by 2500 and Health Recovery by 250.
Hagraven’s Garden 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 129 Health Recovery.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Hagraven’s Garden
    When you take damage while under 50% Health, you summon a Preservation of Nature around you for 5 seconds. Any Damage you take from enemies outside of the Preservation is reduced by 50%, and the first time an enemy tries to enter the Preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.
Hand of Mephala 10 – Champion Points160
  • 2 Items: Adds 4% Healing Taken.
  • 3 Items: Adds 1206 Maximum Health
  • 4 Items: Adds 2975 Physical Resistance.
  • 5 Items: Hand of Mephala
    When you take damage, you have a 10% chance to cast a web around you for 5 seconds, reducing the Movement Speed of enemies within by 50%. After 5 seconds the web bursts in to Venom, dealing 2580 Poison Damage and applying Minor Fracture to any enemy hit for 5 seconds, reducing their Physical Resistance by 1320.
Hatchling’s Shell 3 – Champion Points160
  • 2 Items: Adds 2975 Physical Resistance.
  • 3 Items: Adds 2975 Spell Resistance.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Hatchling’s Shell
    Gain a Damage Shield that absorbs 5000 Damage every 15 seconds.
Hide of Morihaus 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 2975 Physical Resistance.
  • 4 Items: Adds 1096 Maximum Stamina.
  • 5 Items: Hide of Morihaus
    When you Roll Dodge through an enemy, you deal 1932 Physical Damage and knock them down for 3 seconds.
Ice Furnace 10 – Champion Points160
  • 2 Items: Adds 1096 Maximum Magicka.
  • 3 Items: Adds 833 Spell Critical.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: Ice Furnace
    When you deal direct damage with a Frost Damage ability, you have a 50% chance to deal an additional 997 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.
Immortal Warrior 10 – Champion Points160
  • 2 Items: Adds 4% Healing Taken.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Immortal Warrior
    When you die, you instead turn into a Statue for 3 seconds. While a Statue you are Immune to all negative effects but can still be healed. This effect can occur once every 20 minutes.
Imperial Physique 10 – Champion Points160
  • 2 Items: Adds 129 Stamina Recovery.
  • 3 Items: Adds 129 Magicka Recovery.
  • 4 Items: Adds 129 Weapon Damage.
    Adds 129 Spell Damage.
  • 5 Items: Imperial Physique
    While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone Multiplier this effect is increased by 600%.
Impregnable Armor 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1096 Maximum Stamina.
  • 4 Items: Adds 1096 Maximum Magicka.
  • 5 Items: Impregnable Armor
    Adds 2500 Critical Resistance.
Ironblood 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 2975 Physical Resistance.
  • 4 Items: Adds 2975 Spell Resistance.
  • 5 Items: Ironblood
    When you take damage, you have an 8% chance to turn your blood into Pure Iron and gain Major Protection for 10 seconds, reducing your Damage Taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds.
Jolting Arms 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 2975 Spell Resistance.
  • 4 Items: Adds 2975 Spell Resistance.
  • 5 Items: Jolting Arms
    When you Block an attack, you have a 50% chance to charge your arms, causing your next Bash ability to deal an additional 5805 Shock Damage and increase your Spell Resistance by 6450 for 6 seconds.
Knight-Errant’s Mail 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1096 Maximum Stamina.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: Knight-Errant’s Mail
    Adds 200 Weapon Damage to your One Hand and Shield abilities. When you use a One Hand and Shield ability, you heal for 1250 Health.
Knightmare 10 – Champion Points160
  • 2 Items: Adds 2975 Physical Resistance.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: Knightmare
    When you deal Melee Damage, you have a 20% chance to apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 15%.
Leeching Plate 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 4% Healing Taken.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Leeching Plate
    When you take damage, you have a 8% chance to summon a Cloud of Leeching Poison under the attacker that deals 1204 Poison Damage in a 4 meter radius every 1 second for 5 seconds and heals you for 100% of the damage caused.
Livewire 10 – Champion Points160
  • 2 Items: Adds 4% Healing Taken.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Livewire
    When you take damage, you have a 25% chance to Overload your Circuits, applying Concussion to enemies within 8 meters of you and healing for 1000 Health for each enemy hit. This effect can occur once every 10 seconds.
Lord’s Mail Champion Points60 – 100
  • 2 Items: Adds 117 Magicka Recovery.
  • 3 Items: Adds 117 Spell Damage.
  • 4 Items: Adds 117 Magicka Recovery.
  • 5 Items: Lord’s Mail
    Casting a Spell has a 100% chance to remove 1 negative effect, this can occur every 15 seconds.
Lunar Bastion 10 – Champion Points160
  • 2 Items: Adds 4% Healing Taken.
  • 3 Items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Lunar Bastion
    When you activate a Synergy, you create a Lunar Blessing underneath you for 10 seconds. The Blessing grants a Damage Shield every 2 seconds that absorbs 2399 Damage for you and your allies within 8 meters.
Mark of the Pariah 3 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 2975 Physical Resistance.
  • 4 Items: Adds 2975 Spell Resistance.
  • 5 Items: Mark of the Pariah
    Increases your Physical Resistance and Spell Resistance by up to 11094 based on your missing Health.
Medusa 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1096 Maximum Magicka.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Medusa
    Gain Minor Force at all times, increasing your Critical Damage done by 12%.
Meridia’s Blessed Armor 3 – Champion Points160
  • 2 Items: Adds 2975 Physical Resistance.
  • 3 Items: Adds 129 Stamina Recovery.
  • 4 Items: Adds 2975 Spell Resistance.
  • 5 Items: Meridia’s Blessed Armor
    When you Block an attack, you have a 33% chance to Blind the attacker, causing them to miss all of their attacks for 5 seconds. This effect can occur once every 10 seconds.
Nikulas’ Heavy Armor 10 – Champion Points160
  • 2 Items: Adds 2975 Spell Resistance.
  • 3 Items: Adds 2975 Spell Resistance.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Nikulas’ Heavy Armor
    When you Block a Spell Projectile, you have a 25% chance to reflect the Spell back to the enemy.
Order of Diagna 3 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 1064 Maximum Health.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Order of Diagna
    Gain Minor Vitality at all times, increasing your healing received by 8%.
Permafrost 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1096 Maximum Magicka.
  • 4 Items: Adds 129 Magicka Recovery.
  • 5 Items: Permafrost
    While you have a Damage Shield on you, your Health Recovery is increased by 885.
Plague Doctor 3 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Plague Doctor
    Adds 4000 Maximum Health.
Rattlecage 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Rattlecage
    Gain Major Sorcery at all times, increasing your Spell Damage by 20%.
    Adds 100 Spell Damage.
Ravager 10 – Champion Points160
  • 2 Items: Adds 833 Weapon Critical.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: Ravager
    When you deal Melee Damage, you have a 8% chance to increase your Weapon Damage by 630 for 10 seconds.
Reactive Armor 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Stamina.
  • 3 Items: Adds 129 Stamina Recovery.
  • 4 Items: Adds 1064 Maximum Health.
  • 5 Items: Reactive Armor
    While you are affected by a disabling effect, your damage taken is reduced by 35%.
Sergeant’s Mail 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 129 Health Recovery.
  • 4 Items: Add 129 Weapon Damage.
  • 5 Items: Sergeant’s Mail
    Increases the Damage of your fully-charged Heavy Attacks by 1634.
Seventh Legion Brute 3 – Champion Points160
  • 2 Items: Adds 129 Weapon Damage.
  • 3 Items: Adds 129 Health Recovery.
  • 4 Items: Add 833 Weapon Critical.
  • 5 Items: Seventh Legion Brute
    When you take damage, you have a 10% chance to gain 500 Weapon Damage for 5 seconds and heal for 1260 Health.
Shalk Exoskeleton 3 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Add 833 Spell Critical.
  • 5 Items: Shalk Exoskeleton
    Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
Soulshine 3 – Champion Points160
  • 2 Items: Adds 1096 Maximum Magicka.
  • 3 Items: Adds 833 Spell Critical.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Soulshine
    Adds 450 Spell Damage to your cast time and channeled abilities.
Storm Knight’s Plate 3 – Champion Points160
  • 2 Items: Adds 2975 Spell Resistance.
  • 3 Items: Adds 2975 Spell Resistance.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Storm Knight’s Plate
    When you take non-physical damage, you have a 10% chance to deal 4373 Shock Damage to all enemies within 5 meters of you every 2 seconds for 6 seconds. This effect can occur once every 6 seconds.
Syvarra’s Scales 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1096 Maximum Stamina.
  • 4 Items: Reduces your damage taken from Guards by 20%.
    Adds 1096 Maximum Magicka.
  • 5 Items: Syvarra’s Scales
    When you deal damage, you have a 5% chance to cause a burst of Lamia Poison that deals 967 Poison Damage in a 5 meter radius and an additional 5802 Poison Damage over 6 seconds to all enemies hit. This effect can occur once every 6.5 seconds.
The Juggernaut 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 2975 Physical Resistance.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: The Juggernaut
    When you take damage while under 30% Health, heal for 18060 Health. This effect can occur once every 1 minute.
Thews of the Harbinger 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Thews of the Harbinger
    When you Block a direct damage attack, you deal damage to your attacker equal to 4% of your current Health.
Thunderbug’s Carapace 10 – Champion Points160
  • 2 Items: Adds 2975 Physical Resistance.
  • 3 Items: Adds 2975 Spell Resistance.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Thunderbug’s Carapace
    When you take Physical Damage, you have a 50% chance to deal 5160 Shock Damage in a 5 meter radius around you. This effect can occur once every 3 seconds.
Thunderous Plate Mail 16 – 23
Champion Points100 – 130
  • 2 Items: Adds 656 Weapon Critical.
  • 3 Items: Adds 1845 Spell Resistance.
  • 4 Items: Adds 123 Spell Damage.
  • 5 Items: Thunderous Plate Mail
    10% chance to deal 6150 Shock Damage in a 5m radius when struck by a Melee Attack.
Tormentor 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 4% Healing Taken.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Tormentor
    When you deal damage with a Charge ability, you gain 3642 Physical Resistance and Spell Resistance and Taunt the enemy to attack you for 15 seconds.
Unassailable 47 – 50
Champion Points90 – 120
  • 2 Items: Adds 1002 Maximum Health.
  • 3 Items: Adds 4% Healing Taken.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Unassailable
    While Blocking, increase Physical Resistance and Spell Resistance by 3900.
Undaunted Bastion 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 2975 Physical Resistance.
  • 4 Items: Adds 2975 Spell Resistance.
  • 5 Items: Undaunted Bastion
    When you taunt an enemy while under 60% Health, gain a Damage Shield that absorbs 13760 Damage for 6 seconds. This effect can occur once every 10 seconds.
Vampire Cloak 3 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Vampire Cloak
    Gain Minor Protection at all times, reducing your Damage Taken by 8%.
Vanguard’s Challenge 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Vanguard’s Challenge
    When you Taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds. This effect is lost if you enter Sneak, Invisibility, or move further than 28 meters away from the enemy Player.
Vicecannon of Venom 10 – Champion Points160
  • 2 Items: Adds 1096 Maximum Stamina.
  • 3 Items: Adds 129 Weapon Damage.
  • 4 Items: Adds 129 Stamina Recovery.
  • 5 Items: Vicecannon of Venom
    When you deal Critical Damage to an enemy from Sneak, you inject a Leeching Poison that deals 13760 Poison Damage over 15 seconds to them and heals you for 100% of the damage done.
Warrior-Poet 3 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 2975 Spell Resistance.
  • 4 Items: Adds 2975 Physical Resistance.
  • 5 Items: Warrior-Poet
    Gain Minor Toughness at all times, increasing your Maximum Health by 10%.
    Adds 1206 Maximum Health.
Warrior’s Fury 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1096 Maximum Stamina.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: Warrior’s Fury
    When you take Critical Damage, your Weapon Damage is increased by 30 for 6 seconds. This effect can stack up to 25 times.
Way of Fire 3 – Champion Points160
  • 2 Items: Adds 129 Weapon Damage.
  • 3 Items: Adds 1096 Maximum Stamina.
  • 4 Items: Adds 833 Weapon Critical.
  • 5 Items: Way of Fire
    When you deal damage with a Weapon ability, you have a 20% chance to deal an additional 4000 Flame Damage. This effect can occur once every 2 seconds.
Wyrd Tree’s Blessing 3 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 129 Magicka Recovery.
  • 5 Items: Wyrd Tree’s Blessing
    When you cast a Magicka ability, you remove up to 5 negative effects from yourself. This effect can occur once every 15 seconds.
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