The Elder Scrolls Online: Item Sets – Light Armor Sets

Item SetsCraftable SetsDungeon SetsOverland SetsArena SetsWeapon SetsLight Armor SetsMedium Armor SetsHeavy Armor SetsMonster Helm SetsCyrodiil SetsTrials SetsMaster WeaponsImperial City SetsOrsinium SetsMaelstrom Master WeaponsThieves Guild SetsDark Brotherhood SetsShadows of the Hist SetsOne Tamriel SetsMorrowind SetsBattlegrounds Sets


Light Armor Sets

Set Name
Level
Bonuses
Adroitness Champion Points10 – 160
  • 2 Items: Adds 129 Spell Damage.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Magicka Recovery.
  • 5 Items: Adroitness
    When you deal direct damage, you restore 660 Magicka and Stamina. This effect can occur once every 5 seconds.
Almalexia’s Mercy 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 1935 Spell Resistance.
  • 4 Items: Adds 1935 Spell Resistance.
  • 5 Items: Almalexia’s Mercy
    When you take damage, you have a 20% chance to heal you and your allies within 7 meters of you for 2429 Health. This effect can occur once every 3 seconds.
Amber Plasm 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 688 Spell Critical.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Amber Plasm
    Adds 300 Stamina Recovery.
    Adds 300 Magicka Recovery.
Apprentice Garb 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 1064 Maximum Health.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Apprentice Garb
    Knockdown nearby enemies and heal self for 7000 if you are damaged while under 35% Health. This effect can happen once every 20 seconds.
Armor of the Trainee 3 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 967 Maximum Stamina.
  • 5 Items: Armor of the Trainee
    Increases your Maximum Health, Magicka, and Stamina by 1250.
Bahraha’s Curse 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Reduces your damage taken from environmental traps by 40%.
    Adds 967 Maximum Stamina.
  • 5 Items: Bahraha’s Curse
    When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within by 70%, damages them for 860 Magic Damage every 1 second, and heals you for 100% of the damage done.
Bloodthorn’s Touch 3 – Champion Points160
  • 2 Items: Adds 129 Spell Damage.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Magicka Recovery.
  • 5 Items: Bloodthorn’s Touch
    When you deal direct damage, you restore 660 Magicka and Stamina. This effect can occur once every 5 seconds.
Buffer of the Swift 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 4% Healing Taken.
  • 4 Items: Reduces your damage taken from Players by 5%.
  • 5 Items: Buffer of the Swift
    When you take damage from a spell, you have a 10% chance to gain a damage shield that absorbs 2580 damage for 6 seconds. This effect can occur once every 4 seconds.
Burning Spellweave 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 688 Spell Critical.
  • 5 Items: Burning Spellweave
    When you deal damage with a Flame Damage ability, you have a 20% chance apply the Burning status effect to the enemy and increase your Spell Damage by 600 for 8 seconds. This effect can occur once every 12 seconds.
Combat Physician 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 688 Spell Critical.
  • 4 Items: Adds 688 Spell Critical.
  • 5 Items: Combat Physician
    When you critically heal a friendly target, you grant them a damage shield that absorbs 8195 damage for 6 seconds. This effect can occur once every 6 seconds.
Curse Eater 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Magicka Recovery.
  • 5 Items: Curse Eater
    Reduces the duration of all negative effects applied to you by 20%.
Desert Rose 10 – Champion Points160
  • 2 Items: Adds 1935 Spell Resistance.
  • 3 Items: Adds 1064 Maximum Health.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Desert Rose
    When you take damage, you have a 15% chance to restore 2408 Magicka. This effect can occur once every 4 seconds.
Destructive Mage 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 688 Spell Critical.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Destructive Mage
    When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When another player hits the same enemy with a fully-charged Heavy Attack they detonate the bomb, dealing 7500 Magic Damage to all enemies within 8 meters. This effect can occur once every 10 seconds.
Dreamer’s Mantle 3 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 1064 Maximum Health.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Dreamer’s Mantle
    When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for 7000 Health. This effect can occur once every 20 seconds.
Elegance 41 – 47
Champion Points70/80/130 – 140
  • 2 Items: Adds 126 Spell Damage.
  • 3 Items: Adds 945 Maximum Magicka.
  • 4 Items: Adds 945 Maximum Magicka.
  • 5 Items: Elegance
    Increases your Light and Heavy Attack damage by 20%.
Elemental Succession 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Elemental Succession
    While you are in combat, you gain a rotating bonus to Flame, Shock, or Frost Damage. The active element changes every 4 seconds. Your attacks dealing damage with the active element gain 515 Spell Damage.
Galerion’s Revenge 10 – Champion Points160
  • 2 Items: Adds 688 Spell Critical.
  • 3 Items: Adds 129 Magicka Recovery.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Galerion’s Revenge
    When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 6 Marks of Revenge on an enemy they detonate for 4730 Magic Damage.
Gossamer 10 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Gossamer
    When you heal a friendly target, you have a 10% chance to grant them Major Evasion, for 6 seconds, increaseing their dodge chance by 15%.
Healer’s Habit 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 129 Magicka Recovery.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Healer’s Habit
    Gain Minor Mending at all times, increasing your healing done by 8%.
Healing Mage 10 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 2% Healing Done.
  • 5 Items: Healing Mage
    When you use an area of effect heal ability, you reduce the Weapon Damage of all enemies within 10 meters of you by 430 for 3 seconds.
Imperial Physique 10 – Champion Points160
  • 2 Items: Adds 129 Stamina Recovery.
  • 3 Items: Adds 129 Magicka Recovery.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: Imperial Physique
    While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
Impregnable Armor 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 967 Maximum Stamina.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Impregnable Armor
    Adds 2500 Critical Resistance.
Infallible Mage 10 – Champion Points160
  • 2 Items: Adds 688 Spell Critical.
  • 3 Items: Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Infallible Mage
    Your fully-charged Heavy Attacks deal an additional 903 damage. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.
    Adds 688 Spell Critical.
Inventor’s Guard 10 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 2% Healing Done.
  • 5 Items: Inventor’s Guard
    When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trial Monsters by 15%.
Knight Slayer 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 1064 Maximum Health.
  • 5 Items: Knight Slayer
    Your fully-charged Heavy Attacks against Players deal an additional 8% of their Maximum Health as Oblivion Damage.
Lamia’s Song 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 129 Magicka Recovery.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Lamia’s Song
    When you use an Ultimate ability, you heal you and your allies within 20 meters of you for 30 Health per point of the Ultimate’s cost.
Light of Cyrodiil 10 – Champion Points160
  • 2 Items: Adds 129 Spell Damage.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Light of Cyrodiil
    While you are casting or channeling an ability, your damage taken is reduced by 15%.
Light Speaker 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Light Speaker
    Adds 450 Spell Damage to your Restoration Staff abilities.
Magicka Furnace 10 – Champion Points160
  • 2 Items: Adds 1935 Physical Resistance.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Magicka Furnace
    When you take damage from a melee attack while you are under 80% Magicka, restore 8000 Magicka. This effect can occur once every 30 seconds.
Master Architect 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Master Architect
    When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trial Monsters by 15%.
Meritorious Service 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Meritorious Service
    When you cast a Support ability, you increase the Physical and Spell Resistance of up to 4 friendly targets within 10 meters by 3010 for 2 minutes.
Mother’s Sorrow 3 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 688 Spell Critical.
  • 4 Items: Adds 688 Spell Critical.
  • 5 Items: Mother’s Sorrow
    Adds 1643 Spell Critical.
Moondancer 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Moondancer
    When you activate a synergy, you gain a shadow blessing that increases your Spell Damage by 448 or a lunar blessing that increases your Magicka Recovery by 448 for 30 seconds. You can only have one blessing active at a time.
Necropotence 3 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Necropotence
    While you have a pet active, your Maximum Magicka is increased by 4000.
Netch’s Touch 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Netch’s Touch
    Adds 400 Spell Damage to your Shock Damage abilities.
Noble Duelist’s Silks 10 – Champion Points160
  • 2 Items: Adds 129 Stamina Recovery.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Noble Duelist’s Silks
    When you dodge an attack, your Light and Heavy Attacks deal an additional 1225 damage for 8 seconds.
Overwhelming Surge 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Overwhelming Surge
    When you activate a Class ability, you have a 15% chance to surround yourself with a torrent that deals 1892 Shock Damage to the closest enemy within 12 meters of you every 1 second for 6 seconds.
Phoenix 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 129 Magicka Recovery.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Phoenix
    When you die, you instead become immune to all negative effects and healing for 3 seconds. When the effect ends, you heal for 17200 Health and explode for 8600 Flame Damage to all enemies within 8 meters. This effect can occur once every 10 minutes.
Prayer Shawl 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 129 Magicka Recovery.
  • 5 Items: Prayer Shawl
    When you heal a friendly target, you have a 6% chance to grant them a damage shield that absorbs 2425 damage for 6 seconds.
Prisoner’s Rags 3 – Champion Points160
  • 2 Items: Adds 967 Maximum Stamina.
  • 3 Items: Adds 129 Stamina Recovery.
  • 4 Items: Adds 129 Stamina Recovery.
  • 5 Items: Prisoner’s Rags
    Reduces the cost of Sprint by 50%. While Sprinting, restore 1000 Magicka every 1 second.
Queen’s Elegance 3 – Champion Points160
  • 2 Items: Adds 129 Spell Damage.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Queen’s Elegance
    Increases your Light and Heavy Attack damage by 20%.
Robes of Alteration Mastery 10 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Adds 129 Magicka Recovery.
  • 4 Items: Adds 688 Spell Critical.
  • 5 Items: Alteration Mastery
    Reduces the cost of all of your abilities by 6%.
Robes of Destruction Mastery 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 688 Spell Critical.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Robes of Destruction Mastery
    While you have a Destruction Staff equipped, your Maximum Magicka is increased by 2400.
Robes of the Hist 3 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Robes of the Hist
    Reduces the duration of all disabling effects applied to you by 20%. While you are affected by a disabling effect, heal for 2000 Health every 1 second.
Robes of Onslaught 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Robes of Onslaught
    Duration of Snare, Stuns and Disorient effects are reduced by 20%.
Robes of the Necromancer 26 – 32
Champion Points30 – 40/110/120
  • 2 Items: Adds 121 Magicka Recovery.
  • 3 Items: Adds 121 Stamina Recovery.
  • 4 Items: Adds 1002 Maximum Health.
  • 5 Items: Consume
    When an enemy within 28 meters of you dies, heal for 1215 Health and gain 1215 Magicka. This effect can occur once every 3 seconds.
Robes of the Withered Hand 3 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 1064 Maximum Health.
  • 5 Items: Robes of the Withered Hand
    When an enemy within 28 meters of you dies, heal for 1290 Health and gain 1290 Magicka. This effect can occur once every 3 seconds.
Robes of Transmutation 10 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Adds 129 Magicka Recovery.
  • 4 Items: Adds 688 Spell Critical.
  • 5 Items: Robes of Transmutation
    When you heal a target with a healing over time ability, grant them 1304 Critical Resistance for 20 seconds.
Sanctuary 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 4% Healing Taken.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Sanctuary
    Increases your healing received by 12% for you and up to 11 group members within 10 meters of you.
Scathing Mage 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 688 Spell Critical.
  • 4 Items: Adds 688 Spell Critical.
  • 5 Items: Scathing Mage
    When you deal direct Critical Damage, you have a 20% chance to increase your Spell Damage by 516 for 6 seconds. This effect can occur once every 6 seconds.
Shadow Dancer’s Raiment 3 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Shadow Dancer’s Raiment
    Ignore the Movement Speed penalty of Sneak.
    Adds 129 Stamina Recovery.
Shroud of the Lich 3 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Magicka Recovery.
  • 5 Items: Shroud of the Lich
    When you fall below 33% Magicka increase your Magicka Recovery by 1032 Magicka Recovery for 20 seconds. This effect can occur once every 1 minute.
Silks of the Sun 3 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Silks of the Sun
    Adds 400 Spell Damage to your Flame Damage abilities.
Sithis’ Touch 3 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 1064 Maximum Health.
  • 4 Items: Adds 688 Weapon Critical.
    Adds 688 Spell Critical.
  • 5 Items: Sithis’ Touch
    When you use the Blade of Woe, you gain Major Berserk for 20 seconds, increasing your damage done by 25%.
Skooma Smuggler 3 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 129 Magicka Recovery.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Skooma Smuggler
    When you drink a potion, you gain Major Expedition for 30 seconds, increasing your Movement Speed by 30%.
Spell Power Cure 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Spell Power Cure
    When you heal a friendly target that is at 100% Health, you have a 50% chance to increase their Weapon and Spell Damage by 258 for 10 seconds.
Spider Cultist Cowl 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Spider Cultist Cowl
    Adds 450 Spell Damage to your Destruction Staff abilities.
Spinner’s Garments 3 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Spinner’s Garments
    Adds 4000 Spell Penetration.
Stendarr’s Embrace 3 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Stendarr’s Embrace
    When you heal a friendly target, you have a 50% chance to remove up to 5 negative effects from them. This effect can occur once every 30 seconds per target.
Syrabane’s Grip 3 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Syrabane’s Grip
    When you block a Flame, Frost, Shock, or Magic Damage ability, you restore 860 Magicka. This effect can occur once every 1 second.
Syvarra’s Scales 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 967 Maximum Stamina.
  • 4 Items: Reduces your damage taken from Guards by 20%.
    Adds 967 Maximum Magicka.
  • 5 Items: Syvarra’s Scales
    When you deal damage, you have a 5% chance to cause a burst of lamia poison that deals 967 Poison Damage in a 5 meter radius and an additional 5802 Poison Damage over 6 seconds to all enemies hit. This effect can occur once every 6.5 seconds.
The Arch-Mage 10 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: The Arch-Mage
    When you deal damage with a fully-charged Heavy Attack, you restore 834 Magicka.
Thews of the Harbinger 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 1064 Maximum Health.
  • 4 Items: Adds 967 Maximum Stamina.
  • 5 Items: Thews of the Harbinger
    When you block a direct damage attack, you deal damage to your attacker equal to 4% of your current Health.
Treasure Hunter 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 688 Spell Critical.
  • 4 Items: Adds 688 Spell Critical.
  • 5 Items: Treasure Hunter
    Gain Major Prophecy at all times, increasing your Spell Critical rating by 2191.
    Adds 100 Spell Damage.
Trinimac’s Valor 3 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Magicka Recovery.
  • 5 Items: Trinimac’s Valor
    When you cast a damage shield on an ally, you have a 20% chance to call down a fragment of Trinimac that heals you and your allies for 3667 Health and damages enemies for 3667 Magic Damage in a 5 meter radius. This effect can occur once every 5 seconds.
Twilight Remedy 10 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Twilight Remedy
    When an ally activates your synergy, they heal themselves for 18920 Health over 10 seconds and gain Minor Force, increasing their Critical Damage done by 12%. This effect can occur once every 10 seconds per ally.
Undaunted Unweaver 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Stamina.
  • 3 Items: Adds 967 Maximum Stamina.
  • 4 Items: Adds 688 Spell Critical.
  • 5 Items: Undaunted Unweaver
    When you use an ability that costs Stamina, your Light Attacks deal an additional 774 damage and Heavy Attacks deal an additional 1161 damage for 10 seconds.
Vampire Lord 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 688 Spell Critical.
  • 5 Items: Vampire Lord
    Adds 400 Spell Damage to your Vampire abilities.
    Reduces the cost of your Vampire abilities by 5%.
Vestments of the Warlock 10 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Magicka Recovery.
  • 5 Items: Vestments of the Warlock
    When you fall below 33% Magicka, restore 9000 Magicka. This effect can occur once every 1 minute.
Vicecannon of Venom 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Stamina.
  • 3 Items: Adds 129 Weapon Damage.
  • 4 Items: Adds 129 Stamina Recovery.
  • 5 Items: Vicecannon of Venom
    When you deal Critical Damage to an enemy from Sneak, you inject a leeching poison that deals 13760 Poison Damage over 15 seconds to them and heals you for 100% of the damage done.
Vicious Death 10 – Champion Points160
  • 2 Items: Adds 129 Spell Damage.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 688 Spell Critical.
  • 5 Items: Vicious Death
    When you kill a Player, they violently explode for 15815 Flame Damage to all other enemies in a 4 meter radius.
War Maiden 3 – Champion Points160
  • 2 Items: Adds 688 Spell Critical.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: War Maiden
    Adds 400 Spell Damage to your Magic Damage abilities.
Way of Martial Knowledge 3 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Way of Martial Knowledge
    When you deal damage, you cause the enemy to take 10% additional damage from the next attack. This effect can occur once every 4 seconds.
Winterborn 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 129 Magicka Recovery.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Winterborn
    When you deal damage with a Cold Damage ability, you have a 8% chance to summon an ice pillar that deals 6020 Cold Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 60%.
Wise Mage 10 – Champion Points160
  • 2 Items: Adds 688 Spell Critical.
  • 3 Items: Adds 688 Spell Critical.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Wise Mage
    Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.
Worm’s Raiment 10 – Champion Points160
  • 2 Items: Adds 129 Spell Damage.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Magicka Recovery.
  • 5 Items: Worm’s Raiment
    Reduces the cost of your Magicka abilities by 5% for you and up to 11 other group members within 28 meters of you.
Wizard’s Riposte 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 129 Magicka Recovery.
  • 5 Items: Wizard’s Riposte
    When you take Critical Damage, you apply Minor Maim to the enemy for 15 seconds, reducing their damage done by 15%.
Ysgramor’s Birthright 3 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Ysgramor’s Birthright
    Adds 400 Spell Damage to your Cold Damage abilities.
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