The Elder Scrolls Online: Item Sets – Orsinium Sets

Item SetsCraftable SetsDungeon SetsOverland SetsArena SetsWeapon SetsLight Armor SetsMedium Armor SetsHeavy Armor SetsMonster Helm SetsCyrodiil SetsTrials SetsMaster WeaponsImperial City SetsOrsinium SetsMaelstrom Master WeaponsThieves Guild SetsDark Brotherhood SetsShadows of the Hist SetsOne Tamriel Sets


Orsinium Sets
Craftable SetsLight Armor SetsMedium Armor SetsHeavy Armor SetsMaelstrom Master Weapons



Craftable Sets

Set Name Bonuses Location(s)
Trial by Fire
(3 Traits)
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 1935 Spell Resistance.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Trial by Fire
    When you take elemental damage, gain 7727 Resistance to that element for 4 seconds. You can only be resistant to one element at a time.
Law of Julianos
(6 Traits)
  • 2 Items: Adds 688 Spell Critical.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 688 Spell Critical.
  • 5 Items: Law of Julianos
    Adds 299 Spell Damage.
Morkuldin
(9 Traits)
  • 2 Items: Adds 967 Maximum Stamina.
  • 3 Items: Adds 129 Stamina Recovery.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: Morkuldin
    10% chance when using a Light or Heavy Attack to summon an animated weapon to attack your enemies for 15 seconds. The animated weapon’s basic attacks deal 4313 Physical Damage.



Light Armor Sets

Set Name Level Bonuses
Elemental Succession 10 – Champion 160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Elemental Succession
    While you are in combat, you gain a rotating bonus to Flame, Shock, or Frost Damage. The active element changes every 4 seconds. Your attacks dealing damage with the active element gain 358 Spell Damage.
Trinimac’s Valor 3 – Champion 160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Magicka Recovery.
  • 5 Items: Trinimac’s Valor
    When you cast a damage shield on an ally, you have a 20% chance to call down a fragment of Trinimac that heals you and your allies for 3667 Health and damages enemies for 3667 Magic Damage in a 5 meter radius. This effect can occur once every 5 seconds.
Winterborn 10 – Champion 160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 129 Magicka Recovery.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Winterborn
    When you deal damage with a Cold Damage ability, you have a 8% chance to summon an ice pillar that deals 6020 Cold Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 60%.



Medium Armor Sets

Set Name Level Bonuses
Briarheart 3 – Champion 160
  • 2 Items: Adds 688 Weapon Critical.
  • 3 Items: Adds 967 Maximum Stamina.
  • 4 Items: Adds 688 Weapon Critical.
  • 5 Items: Briarheart
    When you deal Critical Damage, you have a 10% chance to increase your Weapon Damage by 449 for 10 seconds. While this effect is active your Critical Strikes heal you for 609 Health. This effect can occur once every 15 seconds.
Hunt Leader 10 – Champion 160
  • 2 Items: Adds 967 Maximum Stamina.
  • 3 Items: Adds 967 Maximum Stamina.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: Hunt Leader
    When your pets attack an enemy you have also attacked recently, you heal for 2433 Health and restore 1216 Stamina. This effect can occur once every 5 seconds.
Para Bellum 10 – Champion 160
  • 2 Items: Adds 967 Maximum Stamina.
  • 3 Items: Adds 1064 Maximum Health.
  • 4 Items: Adds 967 Maximum Stamina.
  • 5 Items: Para Bellum
    Gain a damage shield that absorbs 12040 damage if you have not taken any damage in the last 10 seconds.



Heavy Armor Sets

Set Name Level Bonuses
Glorious Defender 10 – Champion 160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 1064 Maximum Health.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: Glorious Defender
    When you deal damage with a Light or Heavy Attack, you have a 9% chance to gain 100% dodge chance against the next attack.
Mark of the Pariah 3 – Champion 160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 1935 Physical Resistance.
  • 4 Items: Adds 1935 Spell Resistance.
  • 5 Items: Mark of the Pariah
    Increases your Physical and Spell Resistance by up to 11094 based on your missing Health.
Permafrost 10 – Champion 160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 129 Magicka Recovery.
  • 5 Items: Permafrost
    While you have a damage shield on you, your Health Recovery is increased by 885.



Maelstrom Master Weapons

Name Level Enchant
The Maelstrom’s Axe 50 – Champion 160
  • Your Flurry grants 2003 additional Weapon and Spell Damage on the next single-target damage over time effect cast within 4 seconds. Has a 50% chance to trigger per equipped weapon with this enchantment.
    Adds 94 Weapon Damage.
The Maelstrom’s Battle Axe 50 – Champion 160
  • Your Critical Charge deals an additional 4300 Physical Damage over 5 seconds.
    Adds 189 Weapon Damage.
The Maelstrom’s Bow 50 – Champion 160
  • Increases the damage of Volley by 161 per tick, increasing by 56 every 0.5 seconds.
    Adds 189 Weapon Damage.
The Maelstrom’s Dagger 50 – Champion 160
  • Your Flurry grants 2003 additional Weapon and Spell Damage on the next single-target damage over time effect cast within 4 seconds. Has a 50% chance to trigger per equipped weapon with this enchantment.
    Adds 94 Weapon Damage.
The Maelstrom’s Greatsword 50 – Champion 160
  • Your Critical Charge deals an additional 4300 Physical Damage over 5 seconds.
    Adds 189 Weapon Damage.
The Maelstrom’s Ice Staff 50 – Champion 160
  • Targets affected by Wall of Elements take 1341 additional damage from your Light and Heavy Attacks.
    Adds 189 Spell Damage.
The Maelstrom’s Inferno Staff 50 – Champion 160
  • Targets affected by Wall of Elements take 1341 additional damage from your Light and Heavy Attacks.
    Adds 189 Spell Damage.
The Maelstrom’s Lightning Staff 50 – Champion 160
  • Targets affected by Wall of Elements take 1341 additional damage from your Light and Heavy Attacks.
    Adds 189 Spell Damage.
The Maelstrom’s Mace 50 – Champion 160
  • Your Low Slash grants 1290 additional damage and restores 344 additional Stamina on your next fully charged Heavy Attack within 5 seconds.
    Adds 774 Maximum Health.
The Maelstrom’s Maul 50 – Champion 160
  • Your Critical Charge deals an additional 4300 Physical Damage over 5 seconds.
    Adds 189 Weapon Damage.
The Maelstrom’s Restoration Staff 50 – Champion 160
  • Regeneration restores 481 Magicka to you when it critically heals a target. Can occur once every 4 seconds.
    Adds 688 Spell Critical.
The Maelstrom’s Shield 50 – Champion 160
  • Adds 434 Maximum Magicka.
    Adds 477 Maximum Health.
    Adds 434 Maximum Stamina.
The Maelstrom’s Sword 50 – Champion 160
  • Your Low Slash grants 1290 additional damage and restores 344 additional Stamina on your next fully charged Heavy Attack within 5 seconds.
    Adds 774 Maximum Health.
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