The Elder Scrolls Online: Item Sets – Trials Sets

Item SetsCraftable SetsDungeon SetsOverland SetsArena SetsWeapon SetsLight Armor SetsMedium Armor SetsHeavy Armor SetsMonster Helm SetsCyrodiil SetsTrials SetsMaster WeaponsImperial City SetsOrsinium SetsMaelstrom Master WeaponsThieves Guild SetsDark Brotherhood SetsShadows of the Hist SetsOne Tamriel SetsMorrowind SetsBattlegrounds Sets


Trials Sets
Light Armor SetsMedium Armor SetsHeavy Armor Sets



Light Armor Sets

Set Name
Level
Bonuses
Destructive Mage 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Adds 688 Spell Critical.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Destructive Mage
    When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When another player hits the same enemy with a fully-charged Heavy Attack they detonate the bomb, dealing 7500 Magic Damage to all enemies within 8 meters. This effect can occur once every 10 seconds.
Healing Mage 10 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Adds 967 Maximum Magicka.
  • 4 Items: Adds 2% Healing Done.
  • 5 Items: Healing Mage
    When you use an area of effect heal ability, you reduce the Weapon Damage of all enemies within 10 meters of you by 430 for 3 seconds.
Infallible Mage 10 – Champion Points160
  • 2 Items: Adds 688 Spell Critical.
  • 3 Items: Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Infallible Mage
    Your fully-charged Heavy Attacks deal an additional 903 damage. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.
    Adds 688 Spell Critical.
Inventor’s Guard 10 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 2% Healing Done.
  • 5 Items: Inventor’s Guard
    When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trial Monsters by 15%.
Master Architect 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Master Architect
    When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trial Monsters by 15%.
Moondancer 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Magicka.
  • 3 Items: Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Moondancer
    When you activate a synergy, you gain a shadow blessing that increases your Spell Damage by 448 or a lunar blessing that increases your Magicka Recovery by 448 for 30 seconds. You can only have one blessing active at a time.
Twilight Remedy 10 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Twilight Remedy
    When an ally activates your synergy, they heal themselves for 18920 Health over 10 seconds and gain Minor Force, increasing their Critical Damage done by 12%. This effect can occur once every 10 seconds per ally.
Wise Mage 10 – Champion Points160
  • 2 Items: Adds 688 Spell Critical.
  • 3 Items: Adds 688 Spell Critical.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Wise Mage
    Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.



Medium Armor Sets

Set Name
Level
Bonuses
Poisonous Serpent 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Stamina.
  • 3 Items: Adds 129 Weapon Damage.
  • 4 Items: Adds 967 Maximum Stamina.
  • 5 Items: Poisonous Serpent
    When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you have a 25% chance to deal an additional 6800 Poison Damage. This effect can occur once every 1 second.
Quick Serpent 10 – Champion Points160
  • 2 Items: Adds 688 Weapon Critical.
  • 3 Items: Adds 967 Maximum Stamina.
  • 4 Items: Adds 967 Maximum Stamina.
  • 5 Items: Quick Serpent
    Reduces the costs of your Stamina abilities by 8%. When you kill an enemy, you gain Major Expeditionfor 20 seconds, increasing your Movement Speed by 30%.
Roar of Alkosh 10 – Champion Points160
  • 2 Items: Adds 688 Weapon Critical.
  • 3 Items: Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: Roar of Alkosh
    When you activate a synergy, you send a shockwave from your position that deals 1720 Physical Damage and an additional 12040 Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by 3010 for 10 seconds.
Twice-Fanged Serpent 10 – Champion Points160
  • 2 Items: Adds 129 Weapon Damage.
  • 3 Items: Adds 967 Maximum Stamina.
  • 4 Items: Adds 688 Weapon Critical.
  • 5 Items: Twice-Fanged Serpent
    When you deal damage, your Physical Penetration is increased by 1000 for 3 seconds, stacking up to 5 times.
Vicious Serpent 10 – Champion Points160
  • 2 Items: Adds 688 Weapon Critical.
  • 3 Items: Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 688 Weapon Critical.
  • 5 Items: Vicious Serpent
    Reduces the cost of your Stamina abilities by 8%. When you kill an enemy, you restore 2150 Stamina and gain Major Expedition for 20 seconds, increasing your Movement Speed by 30%.
    Adds 129 Weapon Damage.
War Machine 10 – Champion Points160
  • 2 Items: Adds 967 Maximum Stamina.
  • 3 Items: Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: War Machine
    When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trial Monsters by 15%.



Heavy Armor Sets

Set Name
Level
Bonuses
Automated Defense 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Automated Defense
    When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trial Monsters by 15%.
Berserking Warrior 10 – Champion Points160
  • 2 Items: Adds 688 Weapon Critical.
  • 3 Items: Adds 129 Weapon Damage.
  • 4 Items: Adds 688 Weapon Critical.
  • 5 Items: Berserking Warrior
    When you deal melee damage, your Critical Strike rating is increased by 400 for 5 seconds, stacking up to 5 times.
Defending Warrior 10 – Champion Points160
  • 2 Items: Adds 1935 Spell Resistance.
  • 3 Items: Adds 1935 Physical Resistance.
  • 4 Items: Adds 1064 Maximum Health.
  • 5 Items: Defending Warrior
    When you block an attack, you deal 4000 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 10 seconds.
Eternal Warrior 10 – Champion Points160
  • 2 Items: Adds 4% Healing Taken.
  • 3 Items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%..
  • 4 Items: Adds 1064 Maximum Health.
  • 5 Items: Eternal Warrior
    When you die, you instead turn into a statue for 3 seconds and gain 200 Ultimate. While a statue you are immune to all negative effects but can still be healed. This effect can occur once every 10 minutes.
    Adds 4% Healing Taken.
Immortal Warrior 10 – Champion Points160
  • 2 Items: Adds 4% Healing Taken.
  • 3 Items: Adds 1039 Maximum Health.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Immortal Warrior
    When you die, you instead turn into a statue for 3 seconds. While a statue, you are immune to all negative effects, but can still be healed. This effect has a cooldown of 20 minutes.
Lunar Bastion 10 – Champion Points160
  • 2 Items: Adds 4% Healing Taken.
  • 3 Items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 1064 Maximum Health.
  • 5 Items: Lunar Bastion
    When you activate a synergy, you create a lunar blessing underneath you for 10 seconds. The blessing grants a damage shield every 2 seconds that absorbs 2399 damage for you and your allies within 8 meters.
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