The Elder Scrolls Online: Item Sets – Weapon Sets

Item SetsCraftable SetsDungeon SetsOverland SetsArena SetsAsylum Weapon SetsWeapon SetsLight Armor SetsMedium Armor SetsHeavy Armor SetsMonster Helm SetsCyrodiil SetsTrials SetsMaster WeaponsImperial City SetsOrsinium SetsMaelstrom Master WeaponsThieves Guild SetsDark Brotherhood SetsShadows of the Hist SetsOne Tamriel SetsUnique ItemsMorrowind SetsBattlegrounds SetsHorns of the Reach SetsClockwork City SetsDragon Bones SetsSummerset SetsWolfhunter SetsMurkmire Sets


Weapon Sets

Set Name Level Bonuses
Agility Level 10 –
Champion Points160
  • 2 Items: Adds 1451 Maximum Stamina.
  • 3 Items: Adds 193 Weapon Damage.
Arms of Infernace Level 50 –
Champion Points140
  • 3 Items: Adds 129 Weapon Damage.
Arms of the Ancestors Level 50 –
Champion Points140
  • 3 Items: Adds 1890 Armor Penetration.
Blessing of the Potentates Level 50 –
Champion Points160
  • 2 Items: Adds 129 Stamina Recovery.
  • 3 Items: Reduces the cost of your Ultimate abilities by 10%.
Chaotic Whirlwind Level 50 –
Champion Points160
  • 2 Items: Chaotic Whirlwind (Perfected)
    When you deal damage with Whirlwind, you add 10 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.
  • 2 Items: Chaotic Whirlwind
    When you deal damage with Whirlwind, you add 8 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.
Concentrated Force Level 50 –
Champion Points160
  • 1 Item: Concentrated Force (Perfected)
    Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy.
  • 1 Item: Concentrated Force
    Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 5 seconds per enemy.
Deadly Strike Level 50 –
Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 833 Weapon Critical.
Defensive Position Level 50 –
Champion Points160
  • 2 Items: Defensive Position (Perfected)
    When you reflect or absorb a spell projectile with Defensive Posture, you restore 2000 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 5000 Magicka instead.
  • 2 Items: Defensive Position
    When you reflect or absorb a spell projectile with Defensive Posture, you restore 1818 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 4545 Magicka instead.
Destruction Suite Level 50 –
Champion Points160
  • 3 Items: Adds 1890 Spell Resistance.
Disciplined Slash Level 50 –
Champion Points160
  • 1 Item: Disciplined Slash (Perfected)
    When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much Execute bonus damage it dealt.
  • 1 Item: Disciplined Slash
    When you deal damage with Reverse Slash, you generate up to 14 Ultimate based on how much Execute bonus damage it dealt.
Eagle Eye Level 50 –
Champion Points160
  • 2 Items: Adds 833 Weapon Critical.
  • 3 Items: Increases the range of your Bow abilities by 3 meters.
Endurance Level 10 –
Champion Points160
  • 2 Items: Adds 1596 Maximum Health.
  • 3 Items: Adds 193 Stamina Recovery.
Gallant Charge Level 50 –
Champion Points160
  • 2 Items: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability by 100%.
Grace of the Ancients Level 50 –
Champion Points160
  • 2 Items: Adds 1096 Maximum Magicka.
  • 3 Items: Increases your Maximum Magicka by 4%.
Mender’s Ward Level 50 –
Champion Points160
  • 2 Items: Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the Healing Taken on your target by 30%.
Perfect Gallant Charge Level 50 –
Champion Points160
  • 2 Items: Adds 1487 Physical Resistance.
    Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability by 100%.
Perfect Mender’s Ward Level 50 –
Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
    Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the Healing Taken on your target by 30%.
Perfect Spectral Cloak Level 50 –
Champion Points160
Perfect Radial Uppercut Level 50 –
Champion Points160
  • 2 Items: Adds 1487 Physical Penetration.
    Uppercut deals 100% of its Damage to one enemy near your primary target.
Perfect Razor Shot Level 50 –
Champion Points160
  • 2 Items: Adds 833 Weapon Critical.
    Scatter Shot applies a Poison Damage after a delay that deals 50% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a maximum of 12 seconds.
Perfect Wild Impulse Level 50 –
Champion Points160
  • 2 Items: Adds 1487 Spell Penetration.
    Reduce the cost of Impulse by 10%. Impulse places Lingering Elemental Damage on your targets, dealing 3333 Flame Damage, 3333 Shock Damage, and 3333 Ice Damage over 8 seconds.
Piercing Spray Level 50 –
Champion Points160
  • 1 Item: Piercing Spray (Perfected)
    When you deal damage with Arrow Spray, you cause enemies hit to take 50% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 5 seconds.
  • 1 Item: Piercing Spray
    When you deal damage with Arrow Spray, you cause enemies hit to take 45% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 5 seconds.
Razor Shot Level 50 –
Champion Points160
  • 2 Items: Scatter Shot applies a Poison Damage after a delay that deals 50% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a maximum of 12 seconds.
Radial Uppercut Level 50 –
Champion Points160
  • 2 Items: Uppercut deals 100% of its Damage to one enemy near your primary target.
Relics of the Physician, Ansur Level 50 –
Champion Points160
  • 2 Items: Adds 945 Maximum Magicka.
  • 3 Items: Increases your healing done by 5%.
Spectral Cloak Level 50 –
Champion Points160
Relics of the Rebellion Level 50 –
Champion Points160
  • 2 Items: Adds 1039 Maximum Health.
  • 3 Items: 5% chance on attack to gain a 3010 point Damage Shield for 5 seconds.
The Maelstrom’s Axe Level 50 –
Champion Points160
  • Your Flurry grants 2003 additional Weapon Damage and Spell Damage on the next single-target damage over time effect cast within 4 seconds. Has a 50% chance to trigger per equipped weapon with this enchantment.
    Adds 94 Weapon Damage.
The Maelstrom’s Battle Axe Level 50 –
Champion Points160
  • Your Critical Charge deals an additional 4300 Physical Damage over 5 seconds.
    Adds 189 Weapon Damage.
The Maelstrom’s Bow Level 50 –
Champion Points160
  • Increases the Damage of Volley by 161 per tick, increasing by 56 every 0.5 seconds.
    Adds 189 Weapon Damage.
The Maelstrom’s Dagger Level 50 –
Champion Points160
  • Your Flurry grants 2003 additional Weapon Damage and Spell Damage on the next single-target damage over time effect cast within 4 seconds. Has a 50% chance to trigger per equipped weapon with this enchantment.
    Adds 94 Weapon Damage.
The Maelstrom’s Greatsword Level 50 –
Champion Points160
  • Your Critical Charge deals an additional 4300 Physical Damage over 5 seconds.
    Adds 189 Weapon Damage.
The Maelstrom’s Ice Staff Level 50 –
Champion Points160
  • Targets affected by Wall of Elements take 1341 additional Damage from your Light Attacks and Heavy Attacks.
    Adds 189 Spell Damage.
The Maelstrom’s Inferno Staff Level 50 –
Champion Points160
  • Targets affected by Wall of Elements take 1341 additional Damage from your Light Attacks and Heavy Attacks.
    Adds 189 Spell Damage.
The Maelstrom’s Lightning Staff Level 50 –
Champion Points160
  • Targets affected by Wall of Elements take 1341 additional Damage from your Light Attacks and Heavy Attacks.
    Adds 189 Spell Damage.
The Maelstrom’s Mace Level 50 –
Champion Points160
  • Your Flurry grants 2003 additional Weapon Damage and Spell Damage on the next single-target damage over time effect cast within 4 seconds. Has a 50% chance to trigger per equipped weapon with this enchantment.
    Adds 94 Weapon Damage.
The Maelstrom’s Maul Level 50 –
Champion Points160
  • Your Critical Charge deals an additional 4300 Physical Damage over 5 seconds.
    Adds 189 Weapon Damage.
The Maelstrom’s Restoration Staff Level 50 –
Champion Points160
  • Regeneration restores 481 Magicka to you when it Critically heals a target. Can occur once every 4 seconds.
    Adds 688 Spell Critical.
The Maelstrom’s Shield Level 50 –
Champion Points160
  • Adds 434 Maximum Magicka.
    Adds 477 Maximum Health.
    Adds 434 Maximum Stamina.
The Maelstrom’s Sword Level 50 –
Champion Points160
  • Your Low Slash grants 1290 additional Damage and restores 344 additional Stamina on your next fully charged Heavy Attack within 5 seconds.
    Adds 774 Maximum Health.
The Master’s Bow Level 50 –
Champion Points160
  • Adds 301 Weapon Damage against targets affected by your Poison Arrow abilities.
    Adds 1032 Maximum Stamina.
The Master’s Dagger Level 50 –
Champion Points160
  • Twin Slashes Bleeds for 258 additional Damage every tick.
    Adds 94 Weapon Damage.
The Master’s Greatsword Level 50 –
Champion Points160
  • Cleave abilities hit for 688 additional Damage.
    Adds 189 Weapon Damage.
The Master’s Ice Staff Level 50 –
Champion Points160
  • Destructive Touch abilities hit for 516 additional Damage and cost reduced by 12%.
    Adds 1032 Maximum Magicka.
The Master’s Inferno Staff Level 50 –
Champion Points160
  • Destructive Touch abilities hit for 516 additional Damage and cost reduced by 12%.
    Adds 1032 Maximum Magicka.
The Master’s Lightning Staff Level 50 –
Champion Points160
  • Destructive Touch abilities hit for 516 additional Damage and cost reduced by 12%.
    Adds 1032 Maximum Magicka.
The Master’s Restoration Staff Level 50 –
Champion Points160
  • The first tick of Grand Healing abilities will restore 258 Stamina to allies affected.
    Adds 1032 Maximum Magicka.
The Master’s Sword Level 50 –
Champion Points160
  • Puncture abilities heal caster for 2150 Health.
    Adds 774 Maximum Health.
Timeless Blessing Level 50 –
Champion Points160
Treasures of the Earthforge Level 50 –
Champion Points160
  • 3 Items: Adds 126 Stamina Recovery.
Vengeance of the Leech Level 10 –
Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: When you kill an enemy, you heal for 1505 Health and restore 1505 Magicka and Stamina.
Wild Impulse Level 50 –
Champion Points160
  • 2 Items: Reduce the cost of Impulse by 10%. Impulse places Lingering Elemental Damage on your targets, dealing 3333 Flame Damage, 3333 Shock Damage, and 3333 Ice Damage over 8 seconds.
Willpower Level 10 –
Champion Points160
  • 2 Items: Adds 1451 Maximum Magicka.
  • 3 Items: Adds 193 Spell Damage.
Wrath of the Imperium Level 10 –
Champion Points160
  • 2 Items: Adds 129 Spell Damage.
  • 3 Items: Adds 833 Spell Critical.
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