The Elder Scrolls Online: Item Sets – Weapon Sets

Item SetsCraftable SetsDungeon SetsOverland SetsArena SetsAsylum Weapon SetsWeapon SetsLight Armor SetsMedium Armor SetsHeavy Armor SetsMonster Helm SetsCyrodiil SetsTrials SetsMaster WeaponsImperial City SetsOrsinium SetsMaelstrom Master WeaponsThieves Guild SetsDark Brotherhood SetsShadows of the Hist SetsOne Tamriel SetsUnique ItemsMorrowind SetsBattlegrounds SetsHorns of the Reach SetsClockwork City Sets


Weapon Sets

Set Name
Level
Bonuses
Agility 10 – Champion Points160
  • 2 Items: Adds 1451 Maximum Stamina.
  • 3 Items: Adds 193 Weapon Damage.
Arms of Infernace Champion Points10 – 160
  • 3 Items: Adds 129 Weapon Damage.
Arms of the Ancestors Champion Points10 – 160
  • 3 Items: Adds 1890 Armor Penetration.
Blessing of the Potentates 10 – Champion Points160
  • 2 Items: Adds 129 Stamina Recovery.
  • 3 Items: Reduces the cost of your Ultimate abilities by 10%.
Chaotic Whirlwind Champion Points10 – 160
  • 2 Items: Chaotic Whirlwind (Perfected)
    When you deal damage with Whirlwind, you add 10 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.
  • 2 Items: Chaotic Whirlwind
    When you deal damage with Whirlwind, you add 8 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.
Concentrated Force Champion Points10 – 160
  • 1 Item: Concentrated Force (Perfected)
    Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy.
  • 1 Item: Concentrated Force
    Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 5 seconds per enemy.
Deadly Strike 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 833 Weapon Critical.
Defensive Position Champion Points10 – 160
  • 2 Items: Defensive Position (Perfected)
    When you reflect or absorb a spell projectile with Defensive Posture, you restore 2000 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 5000 Magicka instead.
  • 2 Items: Defensive Position
    When you reflect or absorb a spell projectile with Defensive Posture, you restore 1818 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 4545 Magicka instead.
Destruction Suite Champion Points10 – 160
  • 3 Items: Adds 1890 Spell Resistance.
Disciplined Slash Champion Points10 – 160
  • 1 Item: Disciplined Slash (Perfected)
    When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much Execute bonus damage it dealt.
  • 1 Item: Disciplined Slash
    When you deal damage with Reverse Slash, you generate up to 14 Ultimate based on how much Execute bonus damage it dealt.
Eagle Eye 10 – Champion Points160
  • 2 Items: Adds 833 Weapon Critical.
  • 3 Items: Increases the range of your Bow abilities by 3 meters.
Endurance 10 – Champion Points160
  • 2 Items: Adds 1596 Maximum Health.
  • 3 Items: Adds 193 Stamina Recovery.
Grace of the Ancients 10 – Champion Points160
  • 2 Items: Adds 1096 Maximum Magicka.
  • 3 Items: Increases your Maximum Magicka by 4%.
Piercing Spray Champion Points10 – 160
  • 1 Item: Piercing Spray (Perfected)
    When you deal damage with Arrow Spray, you cause enemies hit to take 50% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 5 seconds.
  • 1 Item: Piercing Spray
    When you deal damage with Arrow Spray, you cause enemies hit to take 45% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 5 seconds.
Relics of the Physician, Ansur Champion Points10 – 160
  • 2 Items: Adds 945 Maximum Magicka.
  • 3 Items: Increases your healing done by 5%.
Relics of the Rebellion Champion Points10 – 160
  • 2 Items: Adds 1039 Maximum Health.
  • 3 Items: 5% chance on attack to gain a 3010 point Damage Shield for 5 seconds.
The Maelstrom’s Axe Champion Points10 – 160
  • Your Flurry grants 2003 additional Weapon Damage and Spell Damage on the next single-target damage over time effect cast within 4 seconds. Has a 50% chance to trigger per equipped weapon with this enchantment.
    Adds 94 Weapon Damage.
The Maelstrom’s Battle Axe Champion Points10 – 160
  • Your Critical Charge deals an additional 4300 Physical Damage over 5 seconds.
    Adds 189 Weapon Damage.
The Maelstrom’s Bow Champion Points10 – 160
  • Increases the Damage of Volley by 161 per tick, increasing by 56 every 0.5 seconds.
    Adds 189 Weapon Damage.
The Maelstrom’s Dagger Champion Points10 – 160
  • Your Flurry grants 2003 additional Weapon Damage and Spell Damage on the next single-target damage over time effect cast within 4 seconds. Has a 50% chance to trigger per equipped weapon with this enchantment.
    Adds 94 Weapon Damage.
The Maelstrom’s Greatsword Champion Points10 – 160
  • Your Critical Charge deals an additional 4300 Physical Damage over 5 seconds.
    Adds 189 Weapon Damage.
The Maelstrom’s Ice Staff Champion Points10 – 160
  • Targets affected by Wall of Elements take 1341 additional Damage from your Light Attacks and Heavy Attacks.
    Adds 189 Spell Damage.
The Maelstrom’s Inferno Staff Champion Points10 – 160
  • Targets affected by Wall of Elements take 1341 additional Damage from your Light Attacks and Heavy Attacks.
    Adds 189 Spell Damage.
The Maelstrom’s Lightning Staff Champion Points10 – 160
  • Targets affected by Wall of Elements take 1341 additional Damage from your Light Attacks and Heavy Attacks.
    Adds 189 Spell Damage.
The Maelstrom’s Mace Champion Points10 – 160
  • Your Flurry grants 2003 additional Weapon Damage and Spell Damage on the next single-target damage over time effect cast within 4 seconds. Has a 50% chance to trigger per equipped weapon with this enchantment.
    Adds 94 Weapon Damage.
The Maelstrom’s Maul Champion Points10 – 160
  • Your Critical Charge deals an additional 4300 Physical Damage over 5 seconds.
    Adds 189 Weapon Damage.
The Maelstrom’s Restoration Staff Champion Points10 – 160
  • Regeneration restores 481 Magicka to you when it Critically heals a target. Can occur once every 4 seconds.
    Adds 688 Spell Critical.
The Maelstrom’s Shield Champion Points10 – 160
  • Adds 434 Maximum Magicka.
    Adds 477 Maximum Health.
    Adds 434 Maximum Stamina.
The Maelstrom’s Sword Champion Points10 – 160
  • Your Low Slash grants 1290 additional Damage and restores 344 additional Stamina on your next fully charged Heavy Attack within 5 seconds.
    Adds 774 Maximum Health.
The Master’s Bow Champion Points10 – 160
  • Adds 301 Weapon Damage against targets affected by your Poison Arrow abilities.
    Adds 1032 Maximum Stamina.
The Master’s Dagger Champion Points10 – 160
  • Twin Slashes Bleeds for 258 additional Damage every tick.
    Adds 94 Weapon Damage.
The Master’s Greatsword Champion Points10 – 160
  • Cleave abilities hit for 688 additional Damage.
    Adds 189 Weapon Damage.
The Master’s Ice Staff Champion Points10 – 160
  • Destructive Touch abilities hit for 516 additional Damage and cost reduced by 12%.
    Adds 1032 Maximum Magicka.
The Master’s Inferno Staff Champion Points10 – 160
  • Destructive Touch abilities hit for 516 additional Damage and cost reduced by 12%.
    Adds 1032 Maximum Magicka.
The Master’s Lightning Staff Champion Points10 – 160
  • Destructive Touch abilities hit for 516 additional Damage and cost reduced by 12%.
    Adds 1032 Maximum Magicka.
The Master’s Restoration Staff Champion Points10 – 160
  • The first tick of Grand Healing abilities will restore 258 Stamina to allies affected.
    Adds 1032 Maximum Magicka.
The Master’s Sword Champion Points10 – 160
  • Puncture abilities heal caster for 2150 Health.
    Adds 774 Maximum Health.
Timeless Blessing Champion Points10 – 160
Treasures of the Earthforge Champion Points10 – 160
  • 3 Items: Adds 126 Stamina Recovery.
Vengeance of the Leech 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: When you kill an enemy, you heal for 1505 Health and restore 1505 Magicka and Stamina.
Willpower 10 – Champion Points160
  • 2 Items: Adds 1451 Maximum Magicka.
  • 3 Items: Adds 193 Spell Damage.
Wrath of the Imperium 10 – Champion Points160
  • 2 Items: Adds 129 Spell Damage.
  • 3 Items: Adds 833 Spell Critical.
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