The Elder Scrolls Online: Alliance War Buffs
Alliance War Buffs
Buffs and Debuffs are temporary character effects applied by some abilities, sets, potions, and champion perks. Buffs are beneficial, and debuffs are detrimental. Two buffs/debuffs with the same name from different sources will not stack, though a Major and Minor buff of the same type will.
This system was designed to prevent massive “buff stacking” and encourage the use of a larger variety of skills. Before this change, players could stack multiple Armor buffs, and get their Armor really high even without actually wearing Heavy Armor. Now, with the new buff system in place, you can have a maximum of one major and one minor Armor buff active at any one time. So to increase your Armor even further you would have to use another technique like Heavy Armor or the Champion System.
This system also means that buffs and debuffs are now set at a standard. As an example all of the major Spell Damage buffs give the same increase of Spell Damage and it does not matter which skill this buff comes from. This works the same way for all buffs and debuffs. This was changed to help balance Class and Weapon Skills.
|Alliance War Assault Buffs|
|Expedition||Minor||Increases Movement Speed by 10%.||Charging Maneuver|
|Major||Increases Movement Speed by 30%.||Rapid Maneuver, Retreating Maneuver, Charging Maneuver|
|Force||Major||Increase Critical Damage by 15%.||Aggressive Horn|
|Gallop||Major||Increases Mounted Speed by 30%.||Rapid Maneuver, Retreating Maneuver, Charging Maneuver|
|Resolve||Minor||Increase Physical Resistance by 1320.||Sturdy Horn|
|Toughness||Minor||Increases Maximum Health by 10%.||War Horn, Aggressive Horn, Sturdy Horn|
|Ward||Minor||Increase Spell Resistance by 1320.||Sturdy Horn|
|Alliance War Support Buffs|
|Force||Minor||Increase Critical Damage by 10%.||Stalwart Guard|
|Vitality||Minor||Increases Healing Taken by 8%.||Mystic Guard|
|Champion Point Buffs|
|Heroism||Major||Generates 3 Ultimate every 1.5 seconds.||Last Stand|