The Elder Scrolls Online: Ebonheart Pact Quests – For Their Own Protection
[maxbutton id=”1″ text=”Quests” url=”/the-elder-scrolls-online-quests”][maxbutton id=”1″ text=”Quests by Location” url=”/the-elder-scrolls-online-quests-by-location”][maxbutton id=”7″ text=”Ebonheart Pact” url=”/the-elder-scrolls-online-ebonheart-pact-quests”][maxbutton id=”7″ text=”Deshaan” url=”/the-elder-scrolls-online-quests-by-location-deshaan”]
[maxbutton id=”8″ text=”For Their Own Protection” url=”#for_their_own_protection”][maxbutton id=”7″ text=”Unwanted Guests” url=”/the-elder-scrolls-online-ebonheart-pact-quests-unwanted-guests”][maxbutton id=”7″ text=”Fighting Back” url=”/the-elder-scrolls-online-ebonheart-pact-quests-fighting-back”][maxbutton id=”7″ text=”Ratting Them Out” url=”/the-elder-scrolls-online-ebonheart-pact-quests-ratting-them-out”][maxbutton id=”7″ text=”A Timely Matter” url=”/the-elder-scrolls-online-ebonheart-pact-quests-a-timely-matter”][maxbutton id=”7″ text=”Hiding in Plain Sight” url=”/the-elder-scrolls-online-ebonheart-pact-quests-hiding-in-plain-sight”][maxbutton id=”7″ text=”Tracking the Plague” url=”/the-elder-scrolls-online-ebonheart-pact-quests-tracking-the-plague”]
Narsis is a town in western Deshaan, just south of the village of Quarantine Serk. The town is located on the shores of Lake Hlaalu, and is the traditional capital of House Hlaalu. Many of the townspeople have gone missing recently, and the local councilor will ask for your assistance.
#5. For Their Own Protection
Faction: Ebonheart Pact
Objective: Narsis — Find the missing villagers from Narsis.
Quest Giver: Sergeant Ren, Lieutenant Rarili
Previous Quest: The Llodos Plague
Next Quest: For Their Own Protection
Reward: Hlaalu’s Protection + Average Leveled Gold
– Quick Walkthrough –
- Talk to Councilor Ralden in the Hlaalu Kinhouse.
- (Optional) Talk to the Narsis townspeople.
- Search Eastern, Western and Southern Narsis for clues.
- Return to Ralden.
– Detailed Walkthrough –
Speaking to Sergeant Ren in Narsis reveals that some of the villagers might have been “stolen” in the middle of the night. You offer to talk to the house leaders at the kinhouse.
Dala Marys is also standing outside. She says the guards aren’t searching for the missing family members because House Hlaalu’s council members didn’t tell them to. They only seem concerned with the plague. Halyen Thunder-Fury is nearby. This Nord is concerned about getting the plague because he won’t be able to fight it. He doubts the house leaders will be able to save the city.
Councilor Ralden is inside the Hlaalu Kinhouse. He says Giron had the guards look into the disappearances. No one has seen any of the missing people leave Narsis. You offer to look into the disappearances, and Ralden hires you. Speaking to him more reveals that Giron wants to seal off the city to protect it. Ralden disagrees because Narsis is a trade center, although he admits recent events have caused a drop in visitors. He doesn’t know what to do.
Search Narsis for Clues
There are three areas of Narsis to search: the south, the east and the west.
In the west, you talk to Dala Marys. She is looking for her husband, Evis, who was dealing with a botched delivery before he disappeared. He is in Varlas House to the west being interrogated by Naryu Virian. She reveals that “we’ve tracked shipments of Llodos plague into Narsis, but we don’t know what happened after they got here.” She warns you that Narsis is in danger and to keep out of her way before disappearing into a cloud of gray smoke, leaving a letter to Evis behind.
The letter mentions crates and someone called Vox. Intimidate Evis, and he will tell you more information. The shipment contained something for the Maulborn camped outside the town.
To the east, Seron Denelu is at the blacksmithing station. He is missing his apprentice. He received the wrong crates, and “kids” came in the night and took what was in them. You look through the crates outside of the shed. There is a note in the crate about diluting a concoction in water signed by M.
In Sadri House, the southern area of Narsis, you can talk to a sweeping Dunmer named Anila. She is talking to herself about shipments. Her master is a writer and keeps a journal. Up the stairs behind Anila, in the room to the left, is an anonymous journal. The journal refers to Vox, putting the plague in wells and needing more bodies, which Narsis will provide.
You return to Councilor Ralden to tell him of your discoveries.
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