The Elder Scrolls Online: Ebonheart Pact Quests – Onward to Shadowfen

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Mournhold Quests
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Mournhold is a city on Morrowind’s southern mainland, in the Deshaan region. It is the capital of the Ebonheart Pact, and is traditionally controlled by House Indoril. It is the seat of the Great Moot, the ruling council of the Pact. It is also the home the Tribunal Temple and seat of the Dunmer goddess Almalexia.

The city is divided into several districts. The southwestern part of the city is occupied by the Guild Plaza, which is home to the halls of the Fighters Guild and the Mages Guild. In the west lies the Royal Bazaar, filled with numerous merchant stalls. The northern part of the city is dominated by the towering Tribunal Temple. In the east lies the Residential District, which contais several houses, The Flaming Nix inn, and the docks where students of Shad Astula can take a boat to their academy. In the southeastern part of the city lies the Plaza of the Gods, which houses the Artisans Craftworks – a smithy containing all the relevant crafting stations – as well as an alchemy store with a dye station and an enchanting store. It also contains the city’s wayshrine and seven stalls of guild traders. In the very center of the city lies the Banking District, which is home to the city’s main administrative building, called simply City Center. It contains the Bank of Mournhold and the rededication shrines.

Deshaan: Mournhold

#27. Onward to Shadowfen
Zone: Deshaan
Faction: Ebonheart Pact
Quest Giver: Ganthis in Mournhold
Location(s): Stormhold
Prerequisite Quest: The Judgment of Veloth
Next Quest: Three Tender Souls
Reward: Very Low Leveled Gold

– Quick Walkthrough –

  1. Talk to Vox.
  2. Talk to the three trapped souls, and free them.
  3. Destroy the soul wells and face Vox.
  4. Talk to Almalexia.

– Detailed Walkthrough –

Now that you understand Vox, you are ready to face her. You will have to die, but Saint Veloth’s blessing will keep you connected to Tamriel while you free the souls Vox trapped.

You enter Vox’s Hollow and talk to Vox. She offers to make you her ally, an offer you can reject or accept. She hits you with Veloth’s Judgment.

You awaken in the spirit version of Vox’s Hollow. Meram Vox is there in spirit form. He doesn’t remember anything but the spirit realm. The spirits are held in place by something called the Keeper.

Freeing Ordinator Da’ravis and Priest Malvari
You need to free his two companions, Ordinator Da’ravis and Priest Malvari. They are standing on both sides of Meram Vox. Malvari says a puzzle keeps her trapped in the spirit realm. On the eastern dais, two keys need to be in place on two locks at the same time. You need to hit the orbs so they both line up. You can persuade Da’ravis for advice on how to defeat the Keeper if you have the Persuasion Perk from the Mages Guild skill line. The Keeper heals himself with the blue flames around the western dais. If you destroy them, the Keeper will not be able to heal himself.

Freeing Meram Vox
Meram Vox asks you to set him free. The Keeper’s master wanted Meram to decide to be free when his memories returned. You can choose to tell him he was “an innocent caught in a power struggle” or “a fanatic devoted Daedric princes.” If you tell him he was an innocent, you can then choose to tell him to forget what happened or that he killed innocent people. He will still join you if you tell him he killed innocents. He opens the portal to the Reservoir of Souls.

You destroy the three soul wells, which are emitting a purple glow. Now you are able to defeat Vox who appears in the east end of the room. As she dies a bright light fills the room. It is Almalexia. She returns Veloth’s Judgment to the temple and gives you a reward.

Completing this quest gives you the achievement Vox Slayer. A portal behind you will return you to Mournhold.

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