The Elder Scrolls Online: Item Sets – Heavy Armor Sets

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Heavy Armor Sets

Set Name
Level
Bonuses
Aegis of Galenwe 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 4% Healing Taken.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Grace of Gloom
    When you take Damage from a Single Target Direct Attack or Ability, you have a 10% chance to become a Living Shadow, causing your Light Attacks and Heavy Attacks to Heal you for 3440 and gaining Major Evasion for 5 seconds, increasing your Dodge Chance by 15%. This effect can occur every 15 seconds.
Affliction 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Gain Minor Aegis at all times, reducing your Damage Taken to Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Aegis of Galenwe
    After successfully Blocking, you have a 50% chance to grant Empower to 3 allies within 15 meters, increasing the Damage of their next Light Attack by 40%. This effect can occur every 1 seconds.
Akatosh’s Blessed Armor 43 – 50
  • 2 Items: Adds 1417 Physical Resistance.
  • 3 Items: Adds 94 Stamina Recovery.
  • 4 Items: Adds 1417 Spell Resistance.
  • 5 Items: Akatosh’s Blessed Armor
    Blocking gives a 33% chance to Blind your attacker, giving them a 100% miss chance for 5 seconds. This effect can occur once every 10 seconds.
Akaviri Dragonguard 3 – Champion Points160
  • 2 Items: Adds 129 Magicka Recovery.
  • 3 Items: Adds 4% Healing Taken.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Akaviri Dragonguard
    Reduces the cost of your Ultimate abilities by 15%.
Alessian Order 10 – Champion Points160
  • 2 Items: Adds 2975 Physical Resistance.
  • 3 Items: Adds 2975 Spell Resistance.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Alessian Order
    Increases your Health Recovery by 1% of your sum total Physical Resistance and Spell Resistance.
Armor of Rage 23 – 30
Champion Points10 – 120
  • 2 Items: Adds 126 Weapon Damage.
  • 3 Items: Adds 1890 Physical Resistance.
  • 4 Items: Adds 672 Weapon Critical.
  • 5 Items: Armor of Rage
    10% chance to increase Weapon Damage by 344 for 5 seconds after dealing damage.
Armor of the Construct 29 – 35
Champion Points10 – 140
  • 2 Items: Adds 1832 Physical Resistance.
  • 3 Items: Adds 1832 Spell Resistance.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Armor of the Construct
    Reduces damage from Critical Hits by 20%.
Armor of the Trainee 3 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1096 Maximum Magicka.
  • 4 Items: Adds 1096 Maximum Stamina.
  • 5 Items: Armor of the Trainee
    Increases your Maximum Health, Maximum Magicka, and Maximum Stamina by 1250.
Armor of the Veiled Heritance 3 – Champion Points160
  • 2 Items: Adds 129 Weapon Damage.
  • 3 Items: Adds 2975 Physical Resistance.
  • 4 Items: Adds 833 Weapon Critical.
  • 5 Items: Armor of the Veiled Heritance
    When you deal damage, you have a 10% chance to increase your Weapon Damage by 400 for 5 seconds.
Armor of Truth 10 – Champion Points160
  • 2 Items: Adds 833 Weapon Critical.
  • 3 Items: Adds 1096 Maximum Stamina.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: Armor of the Truth
    When you set an enemy Off-Balance, your Weapon Damage is increased by 450 for 10 seconds.
Aspect of Mazzatun 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1096 Maximum Stamina.
  • 4 Items: Adds 1096 Maximum Magicka.
  • 5 Items: Aspect of Mazzatun
    When you fall below 30% Health, heal for 7052 Health and restore 6020 Magicka and Stamina. This effect can occur once every 45 seconds.
Automated Defense 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Automated Defense
    When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trial Monsters by 15%.
Bahraha’s Curse 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1096 Maximum Magicka.
  • 4 Items: Reduces your damage taken from Environmental Traps by 40%.
    Adds 1096 Maximum Stamina.
  • 5 Items: Bahraha’s Curse
    When you deal damage, you have a 25% chance to create Desecrated Ground for 5 seconds, which reduces the Movement Speed of enemies within by 70%, damages them for 860 Magic Damage every 1 second, and heals you for 100% of the damage done.
Bastion of the Heartland 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 4% Healing Taken.
  • 4 Items: Reduces your damage taken from Players by 5%.
  • 5 Items: Bastion of the Heartland
    Reduces your damage taken from Siege Weapons and Player Area of Effect abilities by 20%.
Battalion Defender 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1096 Maximum Stamina.
  • 4 Items: Adds 2% Healing Done.
  • 5 Items: Battalion Defender Order
    After successfully Blocking, Heal yourself or a group member within 15 meters of you for 2000. This effect can occur every 1 second.
Beckoning Steel 10 – Champion Points160
  • 2 Items: Adds 2975 Spell Resistance.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 2975 Spell Resistance.
  • 5 Items: Beckoning Steel
    Generate an Aura that causes you and 11 group members within the Aura to take 10% Less Damage from Projectiles. You can only be affected by one instance of Beckoning Steel.
Beekeeper’s Gear 3 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 129 Health Recovery.
  • 4 Items: Adds 129 Health Recovery.
  • 5 Items: Beekeeper’s Gear
    Adds 400 Health Recovery.
Berserking Warrior 10 – Champion Points160
  • 2 Items: Adds 833 Weapon Critical.
  • 3 Items: Adds 129 Weapon Damage.
  • 4 Items: Adds 833 Weapon Critical.
  • 5 Items: Berserking Warrior
    When you deal Melee Damage, your Critical Strike rating is increased by 400 for 5 seconds, stacking up to 5 times.
Black Rose 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 967 Maximum Stamina.
  • 4 Items: Adds 967 Maximum Magicka.
  • 5 Items: Black Rose
    Increases your Weapon and Spell Damage by 154. Increases the Magicka and Stamina restored from the Constitution passive ability by 35%.
Brands of Imperium 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Brands of Imperium
    When you take damage, you have a 10% chance to grant you and your allies within 8 meters a Damage Shield that absorbs 12040 Damage for 6 seconds. This effect can occur once every 15 seconds.
Brute 35 – 43
Champion Points10 – 120
  • 2 Items: Adds 129 Weapon Damage.
  • 3 Items: Adds 129 Health Recovery.
  • 4 Items: Adds 688 Weapon Critical.
  • 5 Items: The Brute
    10% chance when hit to increase Weapon Damage by 243 for 5 seconds and heal for 1215.
Champion of the Hist 10 – Champion Points160
  • 2 Items: Adds 129 Weapon Damage.
  • 3 Items: Adds 1206 Maximum Stamina.
  • 4 Items: Adds 1206 Maximum Stamina.
  • 5 Items: Champion of the Hist
    Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
Curse of Doylemish 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 129 Spell Damage.
    Adds 129 Weapon Damage.
  • 5 Items: Curse of Doylemish
    When using a Fully-Charged melee Heavy Attack on a Taunted Monster or any enemy who is Stunned or Immobilized, you will deal a bonus 12040 Physical Damage. This effect can occur once every 7 seconds.
Crest of Cyrodiil 10 – Champion Points160
  • 2 Items: Adds 129 Weapon Damage.
  • 3 Items: Adds 1064 Maximum Health.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Crest of Cyrodiil
    When you deal Melee Damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received by 30%. This effect can occur once every 5 seconds.
Defending Warrior 10 – Champion Points160
  • 2 Items: Adds 2975 Spell Resistance.
  • 3 Items: Adds 2975 Physical Resistance.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Defending Warrior
    When you Block an attack, you deal 4000 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 10 seconds.
Draugr’s Heritage 3 – Champion Points160
  • 2 Items: Adds 4% Healing Taken.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Draugr’s Heritage
    When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for 6349 Health. This effect can occur once every 20 seconds.
Dreugh King Slayer 10 – Champion Points160
  • 2 Items: Adds 129 Weapon Damage.
  • 3 Items: Adds 129 Weapon Damage.
  • 4 Items: Adds 833 Weapon Critical.
  • 5 Items: Dreugh King Slayer
    Gain Major Brutality at all times, increasing your Weapon Damage by 20%. When you kill an enemy, you gain Major Expedition for 20 seconds, increasing your Movement Speed by 30%.
Duneripper’s Scales 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 4% Healing Taken.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Duneripper’s Scales
    While you are Blocking, your Physical Resistance and Spell Resistance is increased by 3750.
Durok’s Bane 10 – Champion Points160
  • 2 Items: Adds 1064 Maximum Health.
  • 3 Items: Adds 129 Health Recovery.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Durok’s Bane
    When you take damage, you apply Major Defile to the attacker for 10 seconds, reducing their healing received by 30%. This effect can occur once every 1 second.
Ebon Armory 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Ebon Armory
    Increases your Maximum Health by 1118 for you and up to 11 other group members within 28 meters of you.
Elf Bane 10 – Champion Points160
  • 2 Items: Adds 1096 Maximum Magicka.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Elf Bane
    Increases the duration of your Flame Damage abilities by 2 seconds.
Embershield 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 2975 Spell Resistance.
  • 5 Items: Embershield
    When you deal damage with a fully-charged Heavy Attack, you have a 50% chance to increase your Spell Resistance by 3440 and deal 1032 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.
Eternal Warrior 10 – Champion Points160
  • 2 Items: Adds 4% Healing Taken.
  • 3 Items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Eternal Warrior
    When you die, you instead turn into a Statue for 3 seconds and gain 200 Ultimate. While a Statue you are Immune to all negative effects but can still be healed. This effect can occur once every 10 minutes.
    Adds 4% Healing Taken.
Fasalla’s Guile 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Fasalla’s Guile
    When you take direct damage or damage from a Ground-Targeted Attack, you reduce the attacker’s healing received by 50% for 2 seconds.
Footman’s Fortune 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 2975 Physical Resistance.
  • 4 Items: Adds 2975 Spell Resistance.
  • 5 Items: Footman’s Fortune
    Increases the amount of Damage you Block by 8%.
Frozen Watcher 10 – Champion Points160
  • 2 Items: Adds 1096 Maximum Stamina.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 1096 Maximum Stamina.
  • 5 Items: Frozen Watcher
    Summon a Blizzard around you while Blocking, inflicting 1000 Frost Damage every 1 second to enemies within your Blizzard. Your Blizzard has a 15% chance of inflicting Chilled on enemies Damaged.
Galerion’s Revenge 10 – Champion Points160
  • 2 Items: Adds 833 Spell Critical.
  • 3 Items: Adds 129 Magicka Recovery.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Galerion’s Revenge
    When you deal damage with a Light Attack or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 6 Marks of Revenge on an enemy they Detonate for 4730 Magic Damage.
Glorious Defender 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: Glorious Defender
    When you deal damage with a Light Attack or Heavy Attack, you have a 9% chance to gain 100% Dodge Chance against the next attack.
Grace of Gloom 3 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 4% Healing Taken.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Grace of Gloom
    When you take Damage from a Single Target Direct Attack or Ability, you have a 10% chance to become a Living Shadow, causing your Light Attacks and Heavy Attacks to Heal you for 3440 and gaining Major Evasion for 5 seconds, increasing your Dodge Chance by 15%. This effect can occur every 15 seconds.
Green Pact 3 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 129 Health Recovery.
  • 4 Items: Adds 1206 Maximum Health.
  • 5 Items: Green Pact
    While you have a Food Buff active, your Maximum Health is increased by 2500 and Health Recovery by 250.
Hagraven’s Garden 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 129 Health Recovery.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Hagraven’s Garden
    When you take damage while under 50% Health, you summon a Preservation of Nature around you for 5 seconds. Any Damage you take from enemies outside of the Preservation is reduced by 50%, and the first time an enemy tries to enter the Preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.
Hand of Mephala 10 – Champion Points