Traits are a special property that can appear on all weapons and armor. Each item can have a single trait, in addition to all other properties an item can carry, though items without any traits are also common.
Traits may be researched in order to craft custom items with the respective properties.
Constructing an item with a specific trait requires a special tertiary material. These ingredients can be retrieved by deconstructing items with traits, or refining raw ore, wood, leather or fibers. Crafting hirelings for Blacksmithing, Clothing and Woodworking will also commonly send all types of trait materials.
The magnitude of each trait depends on the quality of the item, improving the item will automatically increase the trait’s magnitude.
Weapon Traits
Weapon Traits are available on all weapons – axes, swords, maces, daggers, greatswords, battle axes, mauls, bows, restoration staves and destruction staves.
All traits except Infused and Nirnhoned are twice as powerful on two-handed weapons as they are on one-handed weapons.
Trait | Gem/Material | Description | Base | Fine | Superior | Epic | Legendary | ||
---|---|---|---|---|---|---|---|---|---|
Charged | ![]() |
Amethyst | Increases chance to apply Status Effects by [X] | 1H | 200% | 210% | 220% | 230% | 240% |
2H | 400% | 420% | 440% | 460% | 480% | ||||
Decisive | ![]() |
Citrine | When you gain Ultimate you have a [X] chance to gain 1 additional Ultimate. | 1H | 200% | 210% | 220% | 230% | 240% |
2H | 400% | 420% | 440% | 460% | 480% | ||||
Defending | ![]() |
Turquoise | Increases Physical Resistance and Spell Resistance by [X] | 1H | 1200 | 1248 | 1296 | 1328 | 1376 |
2H | 2400 | 2496 | 2592 | 2656 | 2752 | ||||
Infused | ![]() |
Jade | Increase Weapon Enchantment Effect by [X] and reduces Enchantment Cooldown by 50%. | 10% | 15% | 20% | 25% | 30% | |
Nirnhoned | ![]() |
Potent Nirncrux | Increases Damage of this Weapon by [X] | 11% | 12% | 13% | 14% | 15% | |
Powered | ![]() |
Chysolite | Increase Healing Done by[X] | 1H | 2.5% | 3% | 3.5% | 4% | 4.5% |
2H | 5% | 6% | 7% | 8% | 9% | ||||
Precise | ![]() |
Ruby | Increases Weapon Critical and Spell Critical values by [X] | 1H | 1.5% | 2% | 2.5% | 3% | 3.5% |
2H | 3% | 4% | 5% | 6% | 7% | ||||
Sharpened | ![]() |
Fire Opal | Increase Physical Penetration and Spell Penetration by [X] | 1H | 1200 | 1248 | 1296 | 1328 | 1376 |
2H | 2400 | 2496 | 2592 | 2656 | 2752 | ||||
Training | ![]() |
Carnelian | Increase Experience Gained from kills by [X] | 1H | 2.5% | 3% | 3.5% | 4% | 4.5% |
2H | 6% | 7% | 8% | 9% | 10% |
Armor Traits are available on all articles of light, medium and heavy armor, as well on shields.
Trait | Gem/Material | Description | Base | Fine | Superior | Epic | Legendary | |
---|---|---|---|---|---|---|---|---|
Divines | ![]() |
Sapphire | Increases Mundus Stone Effects by [X] | 5.1% | 6.1% | 7.1% | 8.1% | 9.1% |
Impenetrable | ![]() |
Diamond | Increase your Critical Resistance by [X] and this item takes 50% less Durability Damage. | 116 | 118 | 121 | 124 | 127 |
Infused | ![]() |
Bloodstone | Increase Armor Enchantment Effect by [X] | 9% | 13% | 17% | 21% | 25% |
Invigorating | ![]() |
Garnet | Increase Magicka Recovery, Stamina Recovery, and Health Recovery by [X] | 8 | 10 | 12 | 14 | 16 |
Nirnhoned | ![]() |
Fortified Nirncrux | Increases Physical Resistance and Spell Resistance by [X] | 220 | 228 | 236 | 244 | 253 |
Reinforced | ![]() |
Sardonyx | Increases this item’s Armor Value by [X] | 12% | 13% | 14% | 15% | 16% |
Sturdy | ![]() |
Quartz | Reduce Block Cost by [X] | 2% | 2.5% | 3% | 3.5% | 4% |
Training | ![]() |
Emerald | Increase Experience Gained from kills by [X] | 7% | 8% | 9% | 10% | 11% |
Well-fitted | ![]() |
Almandine | Reduces the cost of Sprinting and Roll Dodging by [X] | 1.2% | 2.4% | 3.6% | 4.8% | 6% |
Jewelry Traits are available on all Jewelry, including rings and necklaces/amulets.
Trait | Gem/Material | Description | Base | Fine | Superior | Epic | Legendary | |
---|---|---|---|---|---|---|---|---|
Healthy | ![]() |
Antimony | Increase Maximum Health by [X] | 844 | 877 | 910 | 932 | 965 |
Arcane | ![]() |
Cobalt | Increase Maximum Magicka by [X] | 767 | 797 | 827 | 847 | 877 |
Robust | ![]() |
Zinc | Increase Maximum Stamina by [X] | 767 | 797 | 827 | 847 | 877 |
Bloodthirsty | ![]() |
Slaughterstone | Increase Weapon Damage and Spell Damage against enemies under 90% Health by up to[X] | 70 | 140 | 210 | 280 | 350 |
Harmony | ![]() |
Dibellium | Increase the Effectiveness of any Synergies by [X]% | 12 | 14 | 16 | 18 | 20 |
Infused | ![]() |
Aurbic Amber | Increase the Effect of the Enchantment by [X]% | 24 | 33 | 42 | 51 | 60 |
Protective | ![]() |
Titanium | Increase Spell Resistance and Physical Resistance by [X] | 1624 | 1664 | 1744 | 1804 | 1844 |
Swift | ![]() |
Gilding Wax | Increase Movement Speed by [X]% | 3 | 4 | 5 | 6 | 7 |
Triune | ![]() |
Dawn-Prism | Increase Maximum Health by … and Maximum Magicka and Maximum Stamina by [X] |
418 | 429 | 451 | 467 | 478 |
380 | 390 | 410 | 425 | 435 |
The following traits are available on armor, weapons, and jewelry.
They can only be found, but not researched or crafted.
Trait | Description | Magnitude | |||||
---|---|---|---|---|---|---|---|
Base | Fine | Superior | Epic | Legendary | |||
Ornate | This item Sells to Merchants for [X]% more. | 280% | 285% | 290% | 295% | 300% | |
Intricate | Increase Inspiration Gained from deconstruction of this item by [X], and gain additional Refined Material upon deconstruction of this item. | Armor/Weapons | 280% | 285% | 290% | 295% | 300% |
Jewelry | 300% | 325% | 350% | 375% | 400% |
These traits were removed and replaced in previous versions of the games development.
- Exploration (armor trait) — Increased experience gained from discovering locations. Replaced with Prosperous.
- Prosperous (armor trait) — Increased size of Gold drops. Replaced with Invigorating.
- Weighted (weapon trait) — Increase weapon attack speed. Replaced with Decisive.