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The Elder Scrolls Online: Weapon Skills – Destruction Staff

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SkillsWeaponTwo HandedOne Hand & ShieldDual WieldBowDestruction StaffRestoration Staff


Destruction Staff Abilities
Ultimate AbilitiesActive AbilitiesPassive Abilities

Destruction Staff is one of the six weapon skills available in Elder Scrolls Online. You can advance through this skill line by equipping a Destruction type staff. Each staff has an elemental type associated with it:

  • an Ice Staff will only deal frost damage.
  • a Lightning Staff will only deal shock damage;
  • an Inferno Staff will only deal fire damage;

All staves use the same skills, and the effects of those skills vary based on the type of staff being used. One example of this is the skill Destructive Touch, which always deals damage, but also applies an effect based on the type of staff. A Fire Staff causes an enemy to be knocked back, a Frost Staff causes an enemy to be stunned and a Shock Staff causes disorientation. Destruction Staves have an associated skill line that is revealed through use of a Destruction Staff. Known abilities are listed below.


Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
50 Instant Ground 28 meters 8 meters 7 seconds 250 Ultimate
Elemental Storm
Elemental Storm
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing [2248 / 2271 / 2297 / 2321] Magic Damage every 1 second for 7 seconds.
Elemental Rage
Elemental Rage
Increases the Damage and gains a new effect depending on your staff type.
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing [2901 / 2931 / 2964 / 2996] Magic Damage every 1 second for 7 seconds. Fiery Rage increases the Damage by 15%. Icy Rage Immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds.
Eye of the Storm
Eye of the Storm
The storm is cast above you instead, and follows you wherever you move.
Target: Area.
Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing [2329 / 2353 / 2379 / 2403] Magic Damage every 1 second for 7 seconds.

Active Abilities These abilities must be activated manually, for a cost.

Name Line Rank Cast Time Target Range Radius Duration Cost
2 Instant Enemy 28 meters 2700 Magicka
Force Shock
Force Shock
Focus all the elemental energies with your staff and blast an enemy for [897 / 905 / 915 / 928] Flame Damage, [897 / 905 / 915 / 928] Frost Damage, and [897 / 905 / 915 / 928] Shock Damage.
Crushing Shock
Crushing Shock
Interrupts spells, putting the caster Off Balance. Reduces cost as ability ranks up.
Cost: [2700 / 2610 / 2520 / 2430] Magicka.
Focus all the elemental energies with your staff and blast an enemy for 930 Flame Damage, 930 Frost Damage, and 930 Shock Damage. Enemies hit while casting are interrupted, set Off Balance, and Stunned for 3 seconds.
Force Pulse
Force Pulse
Damages nearby enemies if they are under the effects of a status effect.
Area: 8 meters..
Focus all the elemental energies with your staff and blast an enemy for 930 Flame Damage, 930 Frost Damage, and 930 Shock Damage. Up to 2 nearby enemies will take [3097 / 3133 / 3168 / 3198] Magicka if they were already afflicted with a status effect.
4 Instant Area 18 meters 10 seconds 3780 Magicka
(Frost)
Wall of Elements (Frost)
(Shock)
Wall of Elements (Shock)
(Fire)
Wall of Elements (Fire)
Wall of Elements
Slam your staff down to create an elemental barrier in front of you, dealing [411 / 416 / 420 / 426] Magic Damage to enemies in the target area every 1 second. Wall of Fire deals additional Damage to Burning enemies. Wall of Frost costs more, but grants Damage Shields and Immobilizes Chilled enemies. Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
Unstable Wall of Elements
The wall explodes when it expires, dealing additional Damage.
Create an unstable elemental barrier in front of you, dealing 422 Magic Damage to enemies in the target area every 1 second before exploding for an additional [2326 / 2350 / 2377 / 2400] Magic Damage. Unstable Wall of Fire deals additional Damage to Burning enemies. Unstable Wall of Frost costs more, but grants Damage Shields and Immobilizes Chilled enemies. Unstable Wall of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Elemental Blockade
Increases the size and duration of the wall.
Duration: [11 / 12 / 13 / 14] seconds.
Slam your staff down to create an elemental barrier in front of you, dealing 422 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional Damage to Burning enemies. Blockade of Frost costs more, but grants Damage Shields and Immobilizes Chilled enemies. Blockade of Storms sets Concussed enemies Off Balance.
14 Instant Enemy 15 meters 2970 Magicka
(Frost)
Destructive Touch (Frost)
(Shock)
Destructive Touch (Shock)
(Fire)
Destructive Touch (Fire)
Destructive Touch
Devastate an enemy with an enhanced charge from your staff, dealing [1498 / 1515 / 1530 / 1548] Magic Damage and an additional [2997 / 3023 / 3053 / 3090] Magic Damage over 10 seconds. The initial hit always applies the element’s status effect.
Destructive Clench
Destructive Clench
Converts the Damage over time into a new effect based on your staff type.
Devastate an enemy with an enhanced charge from your staff, dealing 1548 Magic Damage. The initial hit always applies the element’s status effect. Flame Clench also knocks the enemy back. Frost Clench costs less, deals less Damage, applies Major Maim, Immobilizes, and taunts the enemy. Shock Clench converts the attack into an area of effect explosion.
Destructive Reach
Destructive Reach
Increases the range. Reduces the cost as the ability ranks up.
Cost: [2970 / 2880 / 2790 / 2700] Magicka, Range: 28 meters.
Devastate an enemy with an enhanced charge from your staff, dealing 1548 Magic Damage and an additional 3097 Magic Damage over 10 seconds. The initial hit always applies the element’s status effect.
20 Instant Enemy 28 meters 20 seconds Free
Weakness to Elements
Weakness to Elements
Duration: [17 / 18 / 19 / 20] seconds.
Send the elements to sap an enemy’s defenses and afflict them with Major Breach for [17 / 18 / 19 / 20] seconds, reducing their Physical Resistance and Spell Resistance by 5948.
Elemental Susceptibility
Elemental Susceptibility
Randomly applies a status effect periodically while active, increases the range, and extends the duration.
Duration: 60 seconds, Range: 30 meters.
Send the elements to sap an enemy’s defenses and afflict them with Major Breach for 1 minute, reducing their Physical Resistance and Spell Resistance by 5948. Every 6 seconds while this ability persists, the enemy is afflicted with the Burning, Chilled, or Concussion status effect.
Elemental Drain
Elemental Drain
Also applies Minor Magickasteal to the enemy.
Duration: [20 / 21 / 22 / 23] seconds.
Send the elements to sap an enemy’s defenses and afflict them with Major Breach for [20 / 21 / 22 / 23] seconds, reducing their Physical Resistance and Spell Resistance by 5948. Also applies Minor Magickasteal to the enemy for [20 / 21 / 22 / 23] seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them.
38 Instant Area 6 meters 3780 Magicka
(Frost)
?
(Shock)
Impulse (Shock)
(Fire)
Impulse (Fire)
Impulse
Release a surge of elemental energy, dealing [2248 / 2271 / 2297 / 2321] Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more Damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse’s Damage increases based on the number of enemies hit.
Elemental Ring
Elemental Ring
Deals Damage at a target location instead of around you.
Range: 28 meters, Target: Ground.
Release a surge of elemental energy, dealing [2326 / 2350 / 2377 / 2400] Magic Damage to enemies at the target location. Fire Ring hits Burning enemies with Ring Afterburn, which deals more Damage based on their missing Health. Frost Ring also provides Minor Protection. Shock Ring’s Damage increases based on the number of enemies hit.
Pulsar
Pulsar
Applies Minor Mangle to non-boss enemies, reducing their Maximum Health. Triples the innate chance to apply the respective status effect.
Release a surge of elemental energy, dealing 2326 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Maximum Health by 10% for [7 / 8 / 9 / 10] seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more Damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar’s Damage increases based on the number of enemies hit.

Passive Abilities Passive abilities are active all the time.

Name Line Rank Skill Rank Description
Tri Focus
Tri Focus
5 I (With Destruction Staff Equipped) Fully-charged Inferno Staff Heavy Attacks deal 6% additional Damage. Lightning Staff Heavy Attacks Damage nearby enemies for 50% of the Damage Done. Fully-charged Ice Staff Heavy Attacks grant you a Damage Shield that absorbs 2000 Damage. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
34 II (With Destruction Staff Equipped) Fully-charged Inferno Staff Heavy Attacks deal 12% additional Damage. Lightning Staff Heavy Attacks Damage nearby enemies for 100% of the Damage Done. Fully-charged Ice Staff Heavy Attacks grants you a Damage Shield that absorbs 4000 Damage. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Penetrating Magic
Penetrating Magic
10 I Your Destruction Staff abilities ignore 5% of the enemy’s Spell Resistance.
25 II Your Destruction Staff abilities ignore 10% of the enemy’s Spell Resistance.
Elemental Force
Elemental Force
17 I Increases your chance to apply status effects by 50%.
28 II Increases your chance to apply status effects by 100%.
Ancient Knowledge
Ancient Knowledge
30 I Equipping an Inferno Staff increases your Damage Done with single target abilities by 5%. Equipping a Lightning Staff increases your Damage Done with area of effect abilities by 5%. Equipping an Ice Staff reduces the cost of blocking by 18% and increases the amount of Damage you block by 10%.
46 II Equipping an Inferno Staff increases your Damage Done with single target abilities by 10%. Equipping a Lightning Staff increases your Damage Done with area of effect abilities by 5%. Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of Damage you block by 20%.
Destruction Expert
Destruction Expert
41 I When you kill an enemy with a Destruction Staff ability, you restore 1800 Magicka. When you absorb Damage using a Destruction Staff Damage Shield, you restore 900 Magicka. This effect can occur once every 10 seconds.
50 II When you kill an enemy with a Destruction Staff ability, you restore 3600 Magicka. When you absorb Damage using a Destruction Staff Damage Shield, you restore 1800 Magicka. This effect can occur once every 10 seconds.

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