The Elder Scrolls Online: Item Sets – Horns of the Reach Sets

Item SetsCraftable SetsDungeon SetsOverland SetsArena SetsAsylum Weapon SetsWeapon SetsLight Armor SetsMedium Armor SetsHeavy Armor SetsMonster Helm SetsCyrodiil SetsTrials SetsMaster WeaponsImperial City SetsOrsinium SetsMaelstrom Master WeaponsThieves Guild SetsDark Brotherhood SetsShadows of the Hist SetsOne Tamriel SetsUnique ItemsMorrowind SetsBattlegrounds SetsHorns of the Reach SetsClockwork City Sets


Horns of the Reach Sets
Light Armor SetsMedium Armor SetsHeavy Armor SetsMonster Helm Sets



Light Armor Sets

Set Name
Level
Bonuses
Draugr’s Rest 10 – Champion Points160
  • 2 Items: Adds 1096 Maximum Magicka.
  • 3 Items: Adds 129 Magicka Recovery.
  • 4 Items: Adds 2% Healing Done.
  • 5 Items: Draugr’s Rest
    When you deal damage with a fully-charged Heavy Attack, you create a Circle of Consecrated Ground that heals you and your allies within 5 meters for 11000 Health over 10 seconds. This effect can occur once every 10 seconds.
Flame Blossom 10 – Champion Points160
  • 2 Items: Adds 1096 Maximum Magicka.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 1487 Spell Penetration.
  • 5 Items: Flame Blossom
    When you deal damage, you have a 10% chance to summon a Line of Flame that moves forward after 1 second, dealing 8000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.



Medium Armor Sets

Set Name
Level
Bonuses
Pillar of Nirn 10 – Champion Points160
  • 2 Items: Adds 1096 Maximum Stamina.
  • 3 Items: Adds 833 Weapon Critical.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: Pillar of Nirn
    When you deal damage, you have a 10% chance to create a Fissure underneath the enemy after 1 second, dealing 2000 Physical Damage to all enemies within 2.5 meters and causing them to Bleed for an additional 8000 Physical Damage over 10 seconds. This effect can occur once every 10 seconds.
Blooddrinker 10 – Champion Points160
  • 2 Items: Adds 833 Weapon Critical.
  • 3 Items: Adds 129 Weapon Damage.
  • 4 Items: Adds 833 Weapon Critical.
  • 5 Items: Blooddrinker
    Increases the Damage you deal with Bleed Damage over time effects by 20%.



Heavy Armor Sets

Set Name
Level
Bonuses
Ironblood 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 2975 Physical Resistance.
  • 4 Items: Adds 2975 Spell Resistance.
  • 5 Items: Ironblood
    When you take damage, you have an 8% chance to turn your blood into Pure Iron and gain Major Protection for 10 seconds, reducing your Damage Taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds.
Hagraven’s Garden 10 – Champion Points160
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 129 Health Recovery.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Hagraven’s Garden
    When you take damage while under 50% Health, you summon a Preservation of Nature around you for 5 seconds. Any Damage you take from enemies outside of the Preservation is reduced by 50%, and the first time an enemy tries to enter the Preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.



Monster Helm Sets

Set Name
Level
Bonuses
Domihaus Champion Points10 – 160
  • 1 Item: Adds 1096 Maximum Stamina.
    Adds 1096 Maximum Magicka.
  • 2 Items: Domihaus
    When you deal damage, you have a 15% chance to create either a Ring of Fire or Ring of Molten Earth around you for 10 seconds, which deals 1000 Flame Damage or 1000 Physical Damage every 1 second. Standing within the Ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
Earthgore Champion Points10 – 160
  • 1 Item: Adds 2% Healing Done.
  • 2 Items: Earthgore
    When you heal a friendly target that is under 50% Health you conjure a Pool of Quenching Blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30000 Health over 3 seconds. This effect can occur once every 35 seconds.
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