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The Elder Scrolls Online: Item Sets – Clockwork City Sets

Posted on July 18, 2024July 18, 2024 By BOONeR No Comments on The Elder Scrolls Online: Item Sets – Clockwork City Sets

Craftable Sets

Set Name & Traits Needed Bonuses Location(s)
Innate Axiom
(2 Traits)
  • 2 Items: Adds 1096 Maximum Magicka.
  • 3 Items: Adds 1096 Maximum Stamina.
  • 4 Items: Adds 833 Spell Critical.
    Adds 833 Weapon Critical.
  • 5 Items: Innate Axiom
    Adds 400 Spell Damage and Weapon Damage to your Class abilities.
  • Clockwork City
    The Refurbishing Yard
Fortified Brass
(4 Traits)
  • 2 Items: Adds 1206 Maximum Health.
  • 3 Items: Adds 2975 Physical Resistance.
  • 4 Items: Adds 2975 Spell Resistance.
  • 5 Items: Fortified Brass
    Adds 5170 Physical Resistance and 5170 Spell Resistance.
  • Clockwork City
    Restricted Brassworks
Mechanical Acuity
(6 Traits)
  • 2 Items: Adds 129 Weapon Damage.
  • 3 Items: Adds 129 Spell Damage.
  • 4 Items: Adds 1096 Maximum Stamina.
    Adds 1096 Maximum Magicka.
  • 5 Items: Mechanical Acuity
    When you deal damage, you have a 15% chance to gain Unerring Mechanical Vision for 5 seconds, causing your attacks to always be a Critical Strike. This effect can occur once every 18 seconds.
  • Clockwork City
    Pavilion of Artifice

Light Armor Sets

Set Name
Level
Bonuses
Mad Tinkerer 10 – 160
  • 2 Items: Adds 833 Spell Critical.
  • 3 Items: Adds 833 Spell Critical.
  • 4 Items: Adds 129 Spell Damage.
  • 5 Items: Mad Tinkerer
    When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and Stunning them for 2 seconds. This effect can occur once every 10 seconds.

Medium Armor Sets

Set Name
Level
Bonuses
Unfathomable Darkness 10 – 160
  • 2 Items: Adds 833 Weapon Critical.
  • 3 Items: Adds 1487 Physical Penetration.
  • 4 Items: Adds 129 Weapon Damage.
  • 5 Items: Unfathomable Darkness
    When you deal damage, you have a 10% chance to call a Murder of Crows around you for 12 seconds. Every 3 seconds a Crow will be sent to peck the closest enemy within 12 meters of you, dealing 4000 Physical Damage. This effect can occur once every 15 seconds.

Heavy Armor Sets

Set Name
Level
Bonuses
Livewire 10 – 160
  • 2 Items: Adds 4% Healing Taken.
  • 3 Items: Adds 1206 Maximum Health.
  • 4 Items: Adds 4% Healing Taken.
  • 5 Items: Livewire
    When you take damage, you have a 25% chance to Overload your Circuits, applying Concussion to enemies within 8 meters of you and healing for 1000 Health for each enemy hit. This effect can occur once every 10 seconds.

Trials / Weapon Sets

Set Name
Level
Bonuses
Chaotic Whirlwind 10 – 160
  • 2 Items: Chaotic Whirlwind (Perfected)
    When you deal damage with Whirlwind, you add 10 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.
  • 2 Items: Chaotic Whirlwind
    When you deal damage with Whirlwind, you add 8 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.
Concentrated Force 10 – 160
  • 1 Item: Concentrated Force (Perfected)
    Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy.
  • 1 Item: Concentrated Force
    Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 5 seconds per enemy.
Defensive Position 10 – 160
  • 2 Items: Defensive Position (Perfected)
    When you reflect or absorb a spell projectile with Defensive Posture, you restore 2000 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 5000 Magicka instead.
  • 2 Items: Defensive Position
    When you reflect or absorb a spell projectile with Defensive Posture, you restore 1818 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 4545 Magicka instead.
Disciplined Slash 10 – 160
  • 1 Item: Disciplined Slash (Perfected)
    When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much Execute bonus damage it dealt.
  • 1 Item: Disciplined Slash
    When you deal damage with Reverse Slash, you generate up to 14 Ultimate based on how much Execute bonus damage it dealt.
Piercing Spray 10 – 160
  • 1 Item: Piercing Spray (Perfected)
    When you deal damage with Arrow Spray, you cause enemies hit to take 50% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 5 seconds.
  • 1 Item: Piercing Spray
    When you deal damage with Arrow Spray, you cause enemies hit to take 45% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 5 seconds.
Timeless Blessing 10 – 160
  • 1 Item: Timeless Blessing (Perfected)
    When you cast Blessing of Protection, the cost of your next Grand Healing, Regeneration, or Steadfast Ward used within 5 seconds is reduced by 50%.
  • 1 Item: Timeless Blessing
    When you cast Blessing of Protection, the cost of your next Grand Healing, Regeneration, or Steadfast Ward used within 5 seconds is reduced by 45%.
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  • The Elder Scrolls Online: Crafting Stations – Pavilion of Artifice – Mechanical Acuity
  • The Elder Scrolls Online: Crafting Stations – Restricted Brassworks – Fortified Brass
  • The Elder Scrolls Online: Crafting Stations – The Refurbishing Yard – Innate Axiom
  • The Elder Scrolls Online: Item Sets – Asylum Weapon Sets

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