The Elder Scrolls Online: Alchemy

SkillsCraftingAlchemyReagentsSolventsOpposing EffectsTwo Reagent FormulaeThree Effect FormulaeTripled-Effect Three-Reagent FormulaeBest Alchemy Potions


Alchemy is a profession in Elder Scrolls Online. You can use it to create many types of potions. You must be at an alchemist’s lab in order to create any items. In general, potions provide you with a quick boost to health, stamina, magicka, as well as other beneficial effects.

Alchemy works similarly to Skyrim, in that you do not need to find alchemy recipes before attempting to make potions. You are also able to eat potion ingredients to discover their effects. At level 1, you discover only the first effect.

Making potions has been refined since Skyrim, and now you require two reagents plus a solvent. Using a more powerful solvent boosts the power of your potion.


Passive Abilities
Passive abilities are active all the time.

Name Line Rank Skill Rank Description
Solvent Proficiency
Solvent Proficiency
1 I Allows the Alchemist to use Natural Water and Grease to make Level 3 Potions and Poisons and Clear Water and Ichor to make Level 10 Potions and Poisons.
10 II Allows the Alchemist to use Pristine Water and Slime to make Level 20 Potions and Poisons.
20 III Allows the Alchemist to use Cleansed Water and Gall to make Level 30 Potions and Poisons.
30 IV Allows the Alchemist to use Filtered Water and Terebinthine to make Level 40 Potions and Poisons.
40 V Allows the Alchemist to use Purified Water and Pitch-Bile to make Champion Points10 Potions and Poisons.
48 VI Allows the Alchemist to use Cloud Mist and Tarblack to make Champion Points50 Potions and Poisons.
49 VII Allows the Alchemist to use Star Dew and Night-Oil to make Champion Points100 Potions and Poisons.
50 VIII Allows the Alchemist to use Lorkhan’s Tears and Alkahest to make Champion Points150 Potions and Poisons.
Keen Eye: Reagents
Keen Eye: Reagents
2 I Herbs and Fungi in the world will be easier to see when you are 20 meters or Closer.
6 17 Herbs and Fungi in the world will be easier to see when you are 30 meters or Closer.
17 III Herbs and Fungi in the world will be easier to see when you are 40 meters or Closer.
Medicinal Use
Medicinal Use
8 I When using Potions, resulting effects last 10% longer.
35 II When using Potions, resulting effects last 20% longer.
50 III When using Potions, resulting effects last 30% longer.
Chemistry
Chemistry
12 I Produces 1 Extra Potion or 4 Extra Poisons per crafting attempt.
25 II Produces 2 Extra Potions or 8 Extra Poisons per crafting attempt.
47 III Produces 3 Extra Potions or 12 Extra Poisons per crafting attempt.
Laboratory Use
Laboratory Use
15 I Allows the use of up to 3 Reagents while mixing Potions or Poisons.
Snakeblood
Snakeblood
23 I Reduces duration of Negative Effects in Potions by 50% when consumed.
33 II Reduces duration of Negative Effects in Potions by 80% when consumed.
43 III Reduces duration of Negative Effects in Potions by 100% when consumed.
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